How about a little walk-thru...
I am stuck. I keep on fighting the same enemies over and over. You should make a walk-thru for this game. And it's a very rare occasion that I can actually escape. Just work on this game a bit more.
Nice Job, almost good. 3/5
Hi, when you press "Enter", it opens the menu. In the menu, there is a "Hint" button wich pretty much tells you what you have to do. Your chances of escaping are 2 out of 3. (you must have been very unlucky lol keep on trying it will work. Except during boss fights.)
As requested, we will make a walkthrough. It will be on our website shortly. You should give it another chance.
The robot in the mine is too hard D=
It was great till the mine D':
An idea though would be to after you finish the whole thing make it into one whole game if possilbe, and add it as a download or something if it is to big to show. also, on both games, if you switch out you keep walking if you were still holding the button. (Don't worry though, as some major games have that problem)
(Note, the 0 in sound is because i don't have my speakers on)
This game was chugging along quite happily until I reached the dumbass puzzle section on the train. Ten minutes of boring button pressing and trial-and error bullcrap, and then I am hurled into a boss-fight with NO Save Point. Seriously, are you still living in 1983? Please don't mar your future effort with this kind of nonsense.
Good presentation, balanced poorly
The graphics, animation, all of that was very fluid and well done, kudos for the art. The polishing the eyeglasses for Awareness was a nice touch, it made me smile.
But apologies for my bluntness here -- the bosses were an exercise in utter tedium. Basically you'd just burn all of your boost + double slash, then proceed to alternately spam heal yourself and spam a regular attack on the bad guy. I mean, they were balanced to about as long as you could reasonably last, and thus weren't that DIFFICULT. But god, they were just long as hell.
And given particular bosses like the giant worm at the silo, or the mimic, who spend the vast majority of their turns atacking for 0-1 damage while you mindlessly spam your attack button and heal once or twice when they finally decide to attack...that's just tedious.