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Pepralph in NAM

Score:
rated 3.50 / 5 stars
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2,605 Views
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Credits & Info

Uploaded
Feb 13, 2007 | 7:42 PM EST

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Author Comments

This is also one of my very first games (and the last of these I am submitting here), slightly beefed up with some gore.

Reviews


Grim-PelicanGrim-Pelican

Rated 0.5 / 5 stars

oh MAN

That game almost kept me occupied for 3 whole seconds! If you're going to make a shooting game, you have to have something to keep it interesting. Guns, enemies, areas, REPLAY VALUE IS KEY


People find this review helpful!

SamurEYESamurEYE

Rated 3 / 5 stars

it was okay

hahaha the voices and the background music make this enjoyable for at least 3 or 4 minutes



GrimmJimmyGrimmJimmy

Rated 2.5 / 5 stars

Minimal Pass

Alright game, Not much replay value though, i gave humour a 10 because when the guy went CHING CHONG CHING, i laughed hard.

It deserves a pass, no more



tomyleetomylee

Rated 4.5 / 5 stars

WOw!

Amazing! how did you do that blood effects? That´s an amazing trick :).
A good game. But needs levels, new weapons, and more gore =P like bulletholes and some heads blowing ^_^
- tomylee =)


LeechmasterB responds:

Thanks, the blood is done with a "Particle System" and a "Motion Fader". I posted source code on the bbs forum:
http://www.newgrounds.com/bbs /topic.php?id=655219

Its pretty simple to do and you whitnessed what you can achieve with it in the NAM game. I simply used 2 kinds of particles with a different blur and different velocity vectors.

greets ^^