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Mobile Weapon

rated 4.28 / 5 stars
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Adventure - RPG

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Credits & Info

Feb 3, 2007 | 7:46 AM EST
  • Frontpaged February 5, 2007
  • Weekly Users' Choice February 7, 2007
  • Daily Feature February 4, 2007

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Author Comments

This is the Completed version!

In the world of Sios, people pilot large armoured mechs called MAWs (Mobile Adpative Weapons). Discover secrets and brave the dangers of Acero Isle in this epic online adventure RPG.

This is a sequel to the popular Mobile Weapon: Zero.

Visit for updates and the premium version (with more weapons, items, areas and 1 new character).

Spoiler and Walkthrough in the Forums: ewtopic.php?t=1198
(remove the space between the vi ewtopic. Added by the system :p)



Rated 3 / 5 stars

not bad

well, I really dont like these kinds of games, but i still liked this very much, maybe a volume level changer or somethign of the sorts.


Rated 3 / 5 stars

Better than most flash RPG'S

The only problem i had with this game is basically the sound and the graphics. Now i know its a flash game, but you think the attacks could look less cheap, like make some sparks or explosions and make the enemy acually do something when it gets hit, The character modeling was perfect i would say. The sound wasnt the best, it sounded kind of cheap also. Like when you attacked an enemy it would just make a sound that sounds nothing like it getting hurt. I also thought that the attacking bar looked a little too empty, you need more stuff on there like magic or teqniques, something like that. And the last thing is that the enemies just looked plain out Stupid, i mean tell me that you would be scared of a floating tire with wings, its just a little corny.
--------------I did love the story though and how you used awsome backgrounds, i love how its 3d and i love the talking between characters, its got humor and its actually pretty good.

-well thats my reveiw, i hope you make some changes-


Rated 3 / 5 stars

My take.


You've put a tremendous amount of effort into the MAWS series, I've played the earlier ones. The issue is that now people are holding you to higher standards then before because the game compares itself to console RPGs and your previous versions.

I'm seeing a tremendous amount of shoji (I believe?) anime style, some Front Mission and a fair bit of Xenogears.

When it comes to Mecha, the rule is that serious mecha equals greatness. Take a look at the Armored Core series, no less then 12 installments. People love it for the:
1) Intense customization options
2) Extremely dark themes
3) Serious looking robots thanks to Shoji Kawamori

Even the newest in kiddy style robot shows, Eureka 7, takes its robots seriously.

If you want some of the best inspiration you could possibly get for a game of this caliber, go find a ROM of the original Front Mission and play that. Not only is it more the style you're looking for, it is a deep, 1980s style mecha thriller. People are rummaging around a jungle island, looking for parts for gramps in a versatile killing machine? The game should make you feel like your time is important. F-you gramps! And you better paint my MAWS for free!

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Rated 3 / 5 stars

Good but not great.

I've played better, but this was stilll quite enjoyable. for a a while...


Rated 2.5 / 5 stars


Sorry, you made good graphics, and I didn't play that far but the story was probably great, however it simply wasn't a good game... sorry :(