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.:Waves:. v2

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*Flash player 8 required**Please note this is a much improved version with different modes(not the same submission :P)*
Balance your ship and prevent it rocking too much in the waves. Your character is feeling seasick and you must keep the boat steady so that he isn't sick!
---
Controls:
*Keep your mouse still at the start!!!*(it may take a couple of goes to get the hang of it.
Move your mouse and experiment. The mouse acts as the wind blowing on the sails, direct it to one side and he will tilt the other way!


Enjoy! :D
Art by fuzz (www.fuzz-media.com), coding by Phyconinja.

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Nifty!

The graphics were pretty simplistic and functional, but the style supported and advanced them. The style you used was consistent and extremely good - the style of this game is, for me, the highlight.
The music was inkeeping with the style and very good for the theme.
The concept of the game was pretty funny - move a boat around to avoid vomiting.

Overall it's a nifty little game. I enjoyed watching it more than playing it, as I couldn't use the controls at all, but it's still a fun way to spend 10 minutes.

I agree with Cybex...

...it was original, fun and the art was superb. The menu really made me want to play, and the sea looked great.
Brilliant game all round, i have no idea why the score is this low >:(.
Good job phyconinja and fuzz :)

Great game.

The graphics were really good (well done fuzz) and it was well programmed. The gameplay didn't really feel like it was on the sea, maybe the boat could've naturally wobbled around a bit more.

It's an original idea. Well done.

reg. point

+++ Great tune.

+++ Great style of graphics. The texture on the front waves... high contrast, bright colours...

++ Easily understandable goal.

+++ strength/distance from boat ratio seems fairly well judged.

---- As the game continues, no variables change. It's just as easy after 100s as it is after 1 and we're just as likely to fail at either point.

-- I reckon 'easy' doesn't really make the game any easier. I mean After my first go, I never failed on-screen - just from letting the boat get out of bounds. You should have maybe made the boat move/rotate slower instead of just raising the limit on the angle? (Experimented to work out the change.)

!! You have a selectable textbox in the game somwhere. (check the cursor as we move it around)

==
Played maybe 7 times. After getting over 100s, I felt I'd played enough. I kinda like the mood of the game, but after playing for a while and working out where the reg. point is, and to just try and not let the boat too far to either side, there's nothing new to see.

The 'sweet point' as we understand the duality of the goals and experiment to try and survive a bit longer is a bit too short and the preceeding/proceeding times seem too long.

Enjoyed for a while though.

fuzz responds:

Thank you. I'm glad you liked the music and you found it fairly easy. Its a shame too many people found it hard.

Hard... even on easy...

Way too sensitive... your "View area" is way too small, after a few seconds no matter what you do the boat will always drift off the screen and is unsaveable... Throw in a wall to stop it going off screen and then I may rate higher then 3

Credits & Info

Views
7,777
Faves:
1
Votes
12
Score
4.44 / 5.00

Uploaded
Jan 13, 2007
7:37 AM EST