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Autumn War

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My first completed game. If it runs slow, click on 'options' and set the settings to low. Enjoy!
Tips:
-Use forests to retreat, zombies will usually not persue if you dont shoot and retreat.
-Buying support adds a vehicle to the currently selected squad. the number isn's the cost, but how much time the vehicle will take to arrive.
-Whoever is closest to the enemy will engage them when an attack order is given.
-dont expect your men to fight a battle they cant hope to win.
-push 'M' for mission select.

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Finally beat this game after all these years.

Honestly I just love the old flash aesthetics. Especially the character designs and animations, I just find something uniquely special about them. Maybe it is their proportion and depth that makes it so it looks like they belong in a comic book.
When I first played this game I must have been 10 years old and I had no clue what was happening. Now, I have come back to conquer my childhood I guess. The gameplay of commanding battalions is very ambitious in scale for a flash game, I'll give it that. The main problem with this game is with retreating. Retreating pushes your own army back and the zombies forward in a single second. If the zombies get pushed forward onto another squadron of yours, they will force a retreat due to already being on top of your troops. This can cause a horde of zombies to somehow cross a whole mile in one in-game second, whereas it would be impossible for them to do so in an empty field. Wouldn't it make sense for troops blocking the zombies way to at least slow them down? not accelerate them to light speed?
Anyways I managed to beat the whole game after I learned to play around that mechanic. Here are some tips for beating the game:
- soldiers have increased accuracy while the zombies are in an open field, and they're holding their position. Wait until the last possible second and either charge or retreat. Never fall back or advance, it only gives you a few meters while ruining accuracy. Charging increases melee capabilities, and should be used when the zombies are on top of you and you don't want to retreat/ can't afford to.
- position your squads carefully. Give them a lot of horizontal space, since zombies get pushed directly left when you retreat. Zombies will head toward your nearest squadron, so you can influence them slightly. Use rpgs to soften hordes up first. Rpgs are worse at close range, and they are more vulnerable to a forced retreat. 5 person rifle teams are much better at holding the line even if it requires heavy causalities. Sometimes it is better to leave your weaker squads behind
- It is very important to get your rpg squad a vehicle, since they have a minimum range they can shoot, while the machine gun doesn't. A jeep is preferable but it might be necessary to get a truck if there is no time. The speed difference for a jeep is absolutely worth the wait, but if your squad spawned on the road, they might as well get a truck. Do not buy any tanks. The armor rarely comes into play, they are slower, and the heavy weapons are not as effective as they look/cost. By the time a heavy weapon on treads is complete, the mission is already over or its outcome has effectively been decided.

Anyways, probably looking too deep into a game released 17 years ago. I just have some strong feeling because I suffered many headaches coming back to beat this game. The obliterating of the zombies in the ending sequence is such a cool feeling, I really want to include it in my own games somehow in the future

the game is fun but i dont even know what the hell to do

It was a solid nostalgia experience and at the time of playing, it felt very immersive and had the right level of assistance. It did feel a bit random and threw you in the mix a bit aggressively but it was a fun experience that could have benefited from a demonstration and better pacing. It's a nice game to hold you until you get stumped.

Credits & Info

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Faves:
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Votes
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Score
4.26 / 5.00

Uploaded
Nov 14, 2006
5:15 PM EST
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