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3 days of solid work here.
I coded and compiled this demo and Breadfruit clock did the art.
It may appear a bit rushed as i wanted to release the demo for halloween. Just enjoy the music and see how many points you can get.
You can do better man
Dude you really gotta change the controls form arrow keys to ASWD.
It'd be a lot better.
In this demo, your character is that of a pumpkin and your goal is to shoot and destroy as many skulls and purple bats and other creatures as possible all while in a cemetary. I really think this is one of the best demos I have played that are in this file size range. There are some improvements that could be made for the full version, such as, have levels. I got up to 500 points with perfect health. I am not saying make it super hard, but an increase in difficulity and a change of characters to try and destroy would be nice. The music loop was good and was of an appropriate length for this demo, but hopefully in future versions, it would be longer or varied for multiple levels. The look of the characters are great - hands down, very nicely detailed and there are no real improvements needed. The same can be said for the background. Even while it was on a short loop, it still looked great. Keep up the good work!
This game shows some promise in my eyes. The graphics are very good. MC's are constantly moving, and the background animation shows good perspective and life-like background changes.
Some odd things about this game. When you walk at full speed, the green pumpkin things just stay at the right side of the screen and never progress towards you. Must have something to do with the ground moving. I'm also surprised that you didn't add any sound effects to this. I sense the full version, if ever made, will be very good.
sorry dude but i think i would have like this better if it was just a madness mod with maybe some new twist and new costumes
not stupid review time, speed it up, make it at least twice as fast, and for gods sake dont have the background move even if the player isnt, also the bullet thing was kinda lame, and you might want some tactics instead of jamming the mouse button, i never once fealt remotely at risk from the enemies
I pretty much coded this. And you didn't give me credit at all >:(
Yes i know you helped with the code.
this isnt the finished product i havent credited anyone.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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