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Raining Fruit Cloud

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**Raining Fruit Cloud and the Malnutrition Monster**


Drop the fruits that the island folk are thinking of and save them from the wrath of the Malnutrition Monster! How high can you get your score?


IMPORTANT: Game may run slowly on some computers. If you notice lagging, put quality on a lower setting (option on the main screen).


Controls:
ASDF - Fire fruits
LEFT/RIGHT - Move Left/Right
You can also use the mouse to aim, if you like.

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its potential for fun

+++ Cheery theme and gfx.

---- On hard, the moster seems to inexoribly move forwards, with no way to send him back.

--- I was disappointed that the bonus only gave points. It'd be nice if it was a wee bonus game...

- I think that when we get points, we should see a number 'evaporate' from the thing. that'd be nice in helping us see how to improve.

--- No clues as to what the fruit meter does.

- No-one can use left/right, a/s/d/f and the mouse simultaneously.

+++ I like the apple that pops up.

+++Jolly animation.

==
I like the idea and theme but it seems like it needs a few adjustments before its potential for fun is realised.

It'd be worth making a 'v1.5' for this.

Lmao so easy

man anyone with good typing skills will agree wit me that this game is too easy , man . I espected soemthing better from a armorgames .
regards

Not bad.

The game takes a bit of getting used to, but I've made something with a similar control setup once (though not with Flash), so I guess I can't say much. But there's certainly room for improvement.

The graphic style works very well, but the large flashing text makes focusing on all the little people kinda hard. With all the sound cues you use, you could have made those a lot less intrusive and the player still would have known they did something, providing the sound was on, and, if it wasn't, it would be because of that "Nice!" playing over and over again. Add at least a couple other clips in there and randomise it a bit and it'd be a lot less annoying, despite the fact that the clip itself isn't bad at all. It's just how often that plays that makes it annoying.

As for the control scheme, Practice mode was a nice touch, but perhaps on lower difficulty levels, the player only needs to keep track of a couple different keys until the level gets up high enough? And then for each mode higher, you just skip ahead enough levels or some such method to add in that third or fourth key. As a rough idea.

But, as I think I stated, the game isn't bad. In fact, I kinda like it, and would love to see an improved sequel, mayhaps.

Very Very,Creative.

Playing that game has given me a taste for fruits,but yet afraid of hairy purple monsters :(

Credits & Info

Views
2,751
Votes
5
Score
1.47 / 5.00

Uploaded
Sep 30, 2006
10:36 PM EDT