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Author Comments

this took me ages so plase vote high

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So this actually could've been a pretty good idea, but the lack of proper instruction hurt you a bit. You could have the preset to 3 instead of 0 for the frag count.

I felt that the main problem for this was that the enemy ship started moving right away to the next target without having to process it like you do, nor does it seem to turn the same way, so the enemy ship is at an unfair advantage.

What do I do?

Absolutely appalling

If there is a God, this will be blammed A.S.A.P., because that was awful, mainly because the enemy only appears half of the time, and the orbs appear even less often.

I can't believe how NG have let him produce shit

i have just wasted about 20minutes of my life looking through all of this blokes work just to see if all of it was as shit as the rest. lo and behold i find that it is all shit. every single last one is a big steaming pile of shit. as you once said josh, i forgot i was watching flash, well so did i only because i thought that my 2yr old cousin had gone ape with a couple of crayons and tacked it to my laptop screen. all of your work is shit and i think that its unfair that you ask people to vote high because they are demos. THIS WORK IS COMPLETE SHIT AND ALL OF IT SHOULD BE DELETED FROM THE NG SERVER.

Well ..

I would have rated a lot higher, this is a NICE game idea with a good presentation but your graphics are out of whack. The orb appears off-screen half the time so I can't see it and the digits for both score and the # of orbs to select, you can only see the top half of the digits.

Clean this up, and I'll be glad to re-rate you again on this.

David

Credits & Info

Views
3,359
Votes
23
Score
1.54 / 5.00

Uploaded
Oct 6, 2001
6:45 AM EDT