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Ultimate Gun Tutorial

rated 4.06 / 5 stars
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Credits & Info

Aug 31, 2006 | 10:56 AM EDT
  • Daily 4th Place September 1, 2006

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Author Comments

>>More recent guns of mine and another tutorial can be found there -> t/people/scrimpy <<
I have also upped the guns there because the download in this Flash doesn't work anymore: t/media/files/scrimpy/553

Otherwise, enjoy and thanks for the collection and daily fourth <3

~ scrimpy



Rated 4 / 5 stars

Pretty Good, Unforntunely

Your Gun Frame Rate Wasnt Enough So Recoil Was Over Fast Than Real Life And I See You Know Madness Gunz They Are Real Life But Krinkels Dosent Know Draw The Orginal So They Replace Other But Still Call Same Name.

scrimpy responds:

After spending roughly six hours deciphering your review, I can finally answer you:

Now, I admit, it wouldn't hurt for me to actually have handled a gun in real life, so I can actually say something about recoil.
For the whole madness weapon thing, the guns are stylized to better fit into the world of madness as just redrawing the guns would screw with the proportions of madness, seeing how that would easily make the weapons taller than their users.


Rated 4.5 / 5 stars

Yeah, i liked it!

its awesome,
great job man!

scrimpy responds:

Thanks, mate


Rated 5 / 5 stars

Great Tutorial.

And for the guy below me:
FBF = Frame by Frame

scrimpy responds:

Thank ye.


Rated 5 / 5 stars

i don't get it

what is the meaning of fbf i don't get it

scrimpy responds:

Frame by frame animation.
That is, you animate every frame individually as opposed to tweening.


Rated 4 / 5 stars

More of a gun lesson than an art lesson.

Being a massive gun enthusiast myself, I followed along the gun history and gun explanations just fine, but I can certainly understand how gun-uninformed people could get bored/confused by this... particularly bored. Considering this flash is trying to appeal to artists, and artists are not exactly notorious gun collectors, the flash loses its focus a LOT.

We don't need a history recap on the first chinese uses of gun powder for you to explain how to trace a gun... and thinking about it now, you went into VERY LITTLE detail on how to properly trace guns to make them look good like you do. For example, making radial fills work for realistic effects, how to make the muzzle flash look blurred, how many frames the muzzle flashes should remain, how to set the weapons up as independant symbols, or in segregated layer folders so that you don't end up with hundreds of layers everywhere...

Your guide basically went "Here's my work, here's the history of guns, here's how guns work, these are the different types of guns, here's a gallery of my guns, bye". There's nothing "Ultimate" about that.

People find this review helpful!
scrimpy responds:

Wow, I'm impressed by the amount of effort you put into this review. Rare to find such constructive critism nowadays. But, I won't be responding in such an elaborate manner, because, really, all there is to say to it is essentially: You're right.

Come to think of it, the tutorial really isn't that helpful and in fact, more of a disguised showoff. I really should have elaborated on different drawing and animation techniques. I actually have later made another tutorial which went in detail about tracing high detailed guns.
But, in retrospect, I'm not even too fond of that anymore, and, as I said, it is limited to this very section.

However, I won't attempt to do better, because nowadays, I have other things on my mind. Also, while certainly not "ultimate", I've called this Gun Tutorial Ultimate. And honest, it would feel really weird calling it "The really more Ultimate Gun Tutorial, serious now!", wouldn't it?
So, I'll keep it with this tutorial, if anyone wants to make a tutorial that's more "ultimate" than mine, I'll be happy to see it myself.

Well, that's it.

~ scrimpy

/tl;dr: yes.