SBC: Rise To Power

Share Collapse

Author Comments

Clock Day 2006 - Strawberry Clock: Rise To Power

Story and Actionscript by: Authorblues
Art and Animation by: Darkfire_Blaze

Help young StrawberryClock become the new King of the Portal by defeating the evil King Waid Flump.


great game

the graphics were great in this flash, i loved how you put the white border around everything it looksed cool. the idea of this game was good also. i loved the music you picked, simple but great. there was interactvity and humor.

well this game is to simple i think it needs some more puzzles and stuff. it basicly tells you what to do like "didn't bannana clock have a slingshot" or "mabye if i thorw a rock at it" let people try and figure out themselfs.

People find this review helpful!
authorblues responds:

well, i dont want to lie to you: we made this game to win a competition. and people rate games very poorly when they cant beat a game (a sad fact, but i havent yet written a walkthru, and i dont feel like people hating the game because they are stuck). so, by giving hints to suggest where to look to complete quests, i avoid 800 complaints about "im stuck at such-and-such place".

Fuking Ace Game but......

WDF Was With The Ending No Fight Scene No Mini-Game No Nothing Ruined It....

authorblues responds:

would you like to create a fight engine in a game that youve already spent 3 days on and you are already past deadline.

Loved it.

I really liked this. The gameplay was simple and easy to navigate; the art was tasteful and well-applied. Pat yourself on the back.

authorblues responds:

*pats* happy clock day 2006

How did I miss these?!

What a good game! Good graphics, smoothly animated movement, clever dialogue (that foreshadowing line, lol).
A classic item-swap clock game; very nice. I'm indifferent to the bg music; it fit but, I don't know...



Well, I really like the graphics in this game, and the muisc was pretty cool, too. This game was pretty fun, too.


Well, there was an awful lot of running around back and forth, and the whole part with the feather was annoying and unnecessary, in my opinion. Also, maybe some menu music and sound effects...? (Like when you scroll over a button).


authorblues responds:

lol. the feather wasnt required to finish the game, and it was MEANT to be unnecessary. that was what made it funny/ironic.

this what we call a commentary (or satire) on the oddities in most RPGs today.

Click on an icon to vote on this!

Credits & Info

4.05 / 5.00

Aug 15, 2006
6:21 PM EDT
Adventure - RPG