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Submachine3: the Loop

rated 4.23 / 5 stars
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Credits & Info

Aug 14, 2006 | 2:49 AM EDT

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Author Comments

BE WARNED - for this game is completely different than "submachine2: the Lighthouse" seen here lately. This time there is no inventory, no items to collect, only the mean machine and its puzzles. Try to escape from the endless, timeless loop of rooms, if you can do that then you'll be one step closer to the Lab, which will be submachine4 main playground. And it will be more similar to submachine2, because the Loop is much of one-time experiment. Anyway - enjoy.



Rated 4.5 / 5 stars

Kinda Easy..

Out of the entire series, this has gotta be one of the lesser complicated ones. However I did get stumped on a couple near the end, and the "Mur" letter left me guessing for a bit, mainly because I wasn't entirely sure how trustworthy this "Mur" is in context to everything that's happened so far.. Otherwise this addition is great change to the usual gameplay.. I would rate it a 10 right off the bat, but I had to take off 1 for how simple the puzzles in this one really are..I only needed the walkthrough for the last 2 levels..

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Rated 4 / 5 stars


I have to admit.... Some of the puzzle are very challenging than the one I try in Submachine 2. The title really got me wondering at first, until Mur placed a note at the end. Some puzzles I like was the code, the colour pattern and the four numbers that need to match together in order to open the door. I was thinking... maybe Mur is a nice person. But in his diary in Submachine 2, why are the "they" trying to bury him in the lighthouse? I do hope the next series have a more understanding idea on Mur.
I have to give an "8" though, since some of puzzles... I don't really get those quite well. But overall, it is challenging and fun.
Oh, that reminds me... Mur. Thanks for the note you placed there. I was able to get out of the Loop, with the help of your instructions.

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Rated 4.5 / 5 stars


Had to break out the graph paper for this one. The third puzzle had me stumped, but after that they were pretty easy and fun to solve. I was almost disappointed till I found the note, then it all made sense!

It would be nice if there was a clue that somehow shows that you are doing it write on that third puzzle, but other than that it was a great game and a good part of the series.


Rated 4 / 5 stars


This was a pretty controversial entry into the SM franchise, but I actually liked it. I think that it's a nice way to mix up the gameplay of submachine--there are other game series out there that have ongoing narratives, but they always stick to the same genre, which can get stale after a while.

The most interesting thing about the SM series itself is the intrigue and mystique surrounding the 'Mur' character, his powers, and the submachine; it's the mystery that keeps making me want to play more and more of these games.

About this game in particular, I have to say that the puzzles were actually quite simple. The only one that really tripped me up was the second level...I was looking for some complicated pattern, and it ended up just being a scavenger hunt XD anyway, nice job.

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Rated 5 / 5 stars

More More!

Ugh, the third puzzle was hard until I looked at the walkthrough. All else was pretty easy. Thanks for the note, Mur.