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Escape from Helltowers

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Thanks for front page! ^^

This is my first game and submission to NG. Hope you all like it. :)

The objective is simple: escape the evil research facility Helltowers with your life.

Note: There are prisoners to save in this game, but I omitted their dialog and any interaction with them in this version to quickly get it finished. This doesn't effect beating the game though.

Enjoy,

-- Will Harrison

EDIT:

Here are some tips for the difficult parts:

- Always shoot repeatedly and fast (especially with the Zappers).
- When you dodge, you can double tap the up key and it will always work.
- Save up HV ammo for the 2 lower levels (purple and dark areas).
- Don't waste EX ammo on Zappers (you'll likely miss and waste the few EX ammo there is).
- When shooting Zappers, wait till they get to their highest point and hit them twice.
- Use HV ammo on Zappers if you have any (you'll destroy them in 2 hits).
- If you can't beat a Zapper coming after you, walk out of the screen (if you can) and come back.
- EX ammo is useful if you're being attacked from both sides and you want to quickly dipose of one or both enemies.

If you follow these tips you should be able to beat the game in 3 or 4 tries. :)

Reviews


best

best game ever i dont now why evre one dont like it



I wanted to like this game.

I like the idea of this game, but it is not fluid enough. If you read krisknox review he is spot on. Zombies too hard, need jump and duck abilities etc etc.



LAME

this game is soooooo lame!!!! !!!!!!



Ugh!

Why Do The Bullets Take So Little Damage??? This GAme Needs Improving On That But At LEast The Story Was Good ^_^



To put this bluntly, it sucks.

I'll be frank. While the graphics are pretty dang good, the game play and storyline suck. You start out with a transmission between two people. okay so far. you cut directly to a man outside of an elevator who has somehow managed to kill a guard (Whoa whoa whoa. We're missing something here. HOW exactly did this man escape? How did he get the gun?) you go to the next screen and kill a guard and some Zombies (Zombies?!) you go around for a while and you see other people who are trapped in some rather strange ways. Namely chained to the wall (???) dungeon style and tied up. (Wait a minute, why the heck are they called 'test subjects' and trapped in these ways, and why the heck are they so close together?) You go up to these people and you want to help them. But no. The guy you're playing as laughs in their face and leaves them to their fate. (I'm making that part up, you just walk by them. WITHOUT ANY WAY TO HELP THEM!) I stopped playing after dying several times (Guards- 8 hits. Zombies- 8 hits. WTF?!) to the Zappers. (4 hits) and each time I was one split second off from killing them. (Now just one dang minute. I understand the Guards being killed in 8 shots. But why do the Zombies (?!?) have 8 shots as well? And the Zappers are too hard to hit to really wipe them out with four shots (If you're lucky) or two with the silver bullets (Seriously?). I was extremely frustrated with the way you DIDN'T INCLUDE A JUMP BUTTON. Of all the things you had to leave out. A JUMP BUTTON! Now I won't pretend and say 'it has potential'. It doesn't. It needs a redo. I suggest you add some story to this, take your time and don't rush it. You cannot make a good game with great graphics without the effort, unless somehow you were to make it by accident. (Don't count on that happening.) I encourage you to try again and doo better. You have potential, not the game.


People find this review helpful!
ZZR responds:

- Is it really necessary to have an exposition or cinematic to explain that he overpowered a guard and got his gun? It already says in the intro, that he's broken free of his restraints and is on the loose. Use your imagination a little.

- Zombies?! Yes, zombies, what's your complaint? Why are they there? Have you ever played the resident evil games? It's an "evil research facility", like umbrella corp. -- they made the zombies. It says in the description that it's an evil research facility. Seriously, I don't get your complaint.

- "why the heck are they called 'test subjects' and trapped in these ways" ..okay, I see that you really lack the imagination to piece it together, but if you played a bit further into the game, you'd see that the test subjects are being experimented on and turned into zombies. Again, even if this wasn't explained, use a small fragment of imagination and you'd get it.

- "Guards- 8 hits. Zombies- 8 hits. WTF?!" But the zombies don't even fight back, and move really slowly. I wanted the experience to be like you had to shoot them multiple times, rapidly. Also, YOU HAVE INFINITE AMMO, just unload on them. If you get the HV or EX ammo, you kill them in 4 or 1 shot, if it's really so hard to shoot infinite ammo.

- "And the Zappers are too hard to hit to really wipe them out with four shots (If you're lucky) or two with the silver bullets (Seriously?)" 2 or 1 hit with HV or EX ammo, which there is alot of btw, laying all throughout the game. If you simply wait till they get to head-level then you CAN'T miss. Meaning you have to time your shots, but by no means is it "too hard." That would be like if they were moving all erratic and in an unpredictable way, no pattern, etc. And in most situations, you can simply walk off the screen and try again if it comes too close.

- No jump button... it's not a game that requires frequent jumping. Look at RE 4 and 5, there is no jump button. It's not a jumping platformer. I didn't design it so that you ever needed to jump, so why would you even want to.

- I think there are valid flaws with it, I won't deny that, but the complaints you made don't hold up.

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Score
3.27 / 5.00

Uploaded
Aug 9, 2006
9:14 PM EDT
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