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giant game tutorial DEMO

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rated 1.91 / 5 stars
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Credits & Info

Uploaded
Jul 17, 2006 | 8:07 AM EDT

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Author Comments

DEMO remember its A DEMO but its almost done

Reviews


RamirezoidRamirezoid

Rated 1 / 5 stars

sucked.

YOU cant even make the charcter have a walk cycle? thats lame. everyone should know that.



flashmenow-kthxflashmenow-kthx

Rated 1.5 / 5 stars

Tutorial? MEH

you say the mouse replacement script is the simplest, yet you give us the strangest script!:

onClipEvent (load) {
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (mouseMove) {
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (mouseMove) {
_x = _root._xmouse;
_y = _root._ymouse;
Mouse.hide();
}

you have no mention of registration during the creation of MC's, such as the cursor replacement and the platformer, and i find this entire "tutorial" for more knowledgeable scripters because you have no explanation of any of it.

i put "tutorial" in quotes because this is no actual tutorial. this simply tells you what to do, and does not necessarily "tutor". a beginner must copy your script and then study it for him/herself in order to be educated, even though a tutorial's purpose is to educate.

most of these scripts people ask about on the forums. no offense, but i dont think the majority of people will look at this rather than head for the forums (though i may be wrong).

you have an excellent understanding of script...or do you? you couldve taken this all from someone else and simply created a "tutorial" out of it, again in quotes. i know you don't have all the time in the world to explain everything, from script to registration to this.gotoAndStop with the platformer, etc, but flashes take time. make a game with stuff you gave here, im sure you could, and dont whip up something like this in a half hour with the sole purpose of having something submitted.


SHE-DID-IT responds:

onClipEvent (load) {
_x = _root._xmouse;
_y = _root._ymouse;
}
closes the actions
onClipEvent (mouseMove) {
_x = _root._xmouse;
moves it left and right
_y = _root._ymouse;
moves it up and down
}
onClipEvent (mouseMove) {
_x = _root._xmouse;
moves it left and right
_y = _root._ymouse;
moves it up and down
Mouse.hide();
:hides the mouse
}


MechanusMechanus

Rated 0.5 / 5 stars

Not original or useful

The problem with this is that there are already a gazillion tutorials out there that contain everything in this. At least this had a preloader and sound, but still there wasn't anything useful inside. In the future you should probably make something different.



FrenzyFrenzy

Rated 2 / 5 stars

...

+COMMENTS+:

The music wasn't bad, I guess... you had a pre-loade,r too, which is a good thing.

+IMPROVING+:

The graphics and style were prertty bad in this tutorial, sorry. The buttons on the main menu looked really ugly, and were uneven. Maybe an option to trun off the music, too, would be good.

1/5



CyMistueCyMistue

Rated 2 / 5 stars

didnt explain anything

you have to explain things man, look up tutorial in the dictionary, if all tutors did was just give you the answers to all the problems, you wouldnt learn anything, make ur tutorials like mine, and dont submit a demo, submit it when the whole, thing is done