good but
you could just go to publish settings goto the flash tab and tick "protect from import".
UPDATE:Make a frame1 to test it, a frame 2 to do a stolen, and then a frae 3 to continue the movie
LC = new LocalConnection();
if(LC.domain() == "uploads@ungrounded.net"
) false
gotoAndStop(2);
if(LC.domain() == "uploads@ungrounded.net"
) true
gotoAndPlay(3)
You may also put that instead so nobody can steal it. thanks to goldblade1 for this.~~~I made this tutorial in anger. I made it because Mr. Ebaum stealing the Animator vs. Animation flash just isnt right. please people. Vote 3 or 4. I want all animators to learn this code and if this gets blammed they wont see it. Sorry if this sounds like a lame excuse to pass it but your the judge. Just read the message that I have at the end. That summs up what i should put in this reveiw.
good but
you could just go to publish settings goto the flash tab and tick "protect from import".
Also
If your flash is a game and uses alot of AS, you can encrypt your code and hide the url code deep into the flash, like near the first level.
Although not worth a flash for this small bit...
It was still knowledgable and I will be using this on my latest game, thanks.
but what
if ebaum decompiles it he can find it and delete it, so i'd recommend of putting it in the MIDDLE of the flash, because of 2 reasons, 1: he will not find it as easily, and 2: people hate ebaum more if the flash cuts off in the middle because ebaum stole it
Well... an intresting topic for a flash tut...
but i liked it. Now i'll never have to worry about ebaum stealing my flash work, but i simply don't understand how it works. Unless it will signal when it goes through a decompiler, or something. overall, a good tutorial.