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Stolen Flash Tutorial

rated 2.93 / 5 stars
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Jul 3, 2006 | 12:43 AM EDT

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UPDATE:Make a frame1 to test it, a frame 2 to do a stolen, and then a frae 3 to continue the movie
LC = new LocalConnection();
if(LC.domain() == ""
) false
if(LC.domain() == ""
) true
You may also put that instead so nobody can steal it. thanks to goldblade1 for this.~~~I made this tutorial in anger. I made it because Mr. Ebaum stealing the Animator vs. Animation flash just isnt right. please people. Vote 3 or 4. I want all animators to learn this code and if this gets blammed they wont see it. Sorry if this sounds like a lame excuse to pass it but your the judge. Just read the message that I have at the end. That summs up what i should put in this reveiw.



Rated 5 / 5 stars

good but

you could just go to publish settings goto the flash tab and tick "protect from import".


Rated 5 / 5 stars


If your flash is a game and uses alot of AS, you can encrypt your code and hide the url code deep into the flash, like near the first level.


Rated 4.5 / 5 stars

Although not worth a flash for this small bit...

It was still knowledgable and I will be using this on my latest game, thanks.


Rated 3.5 / 5 stars

but what

if ebaum decompiles it he can find it and delete it, so i'd recommend of putting it in the MIDDLE of the flash, because of 2 reasons, 1: he will not find it as easily, and 2: people hate ebaum more if the flash cuts off in the middle because ebaum stole it

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Rated 3.5 / 5 stars

Well... an intresting topic for a flash tut...

but i liked it. Now i'll never have to worry about ebaum stealing my flash work, but i simply don't understand how it works. Unless it will signal when it goes through a decompiler, or something. overall, a good tutorial.