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Beyond Fear Zero

rated 2.74 / 5 stars
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Action - Fighting - Brawler

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Credits & Info

Jun 27, 2006 | 2:04 AM EDT

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Author Comments

music - dark armada hostile by edgen|| I did this as a side project while making beyond fear 2. Move mouse and click to shoot. I had fun attempting to make an FPS. You might have to play 'The Nazareth Nightmare' before this to understand the end and other things. Tell me what you think, I'm just learning, thanks.



Rated 4 / 5 stars

the part one is beter

Not is too much cool in the end hes die
whaterever the part one is too much cool


Rated 3.5 / 5 stars


It was alright, almost no interactivity though, next time try a side scroller because in my opinion, fps made in flash all suck no matter what, also add more weapons and um make it a bit harder. One more thing, have a story line.


Rated 3.5 / 5 stars

Pretty Good

That game was pretty good, if it was your first.. Just you can control it much, it more of a, press button and it does it for you game... still though pretty good... =D


Rated 4.5 / 5 stars

that was scary

WOW good game. Music made me litle scary and those aliens whitch jump out of nothing. X_X. Only bad thin was that big alien at the end. I reeeeaaaaaly wanted to kick his ass. ^_^ But u get my 5 man. I hope there is comming part 2.


Rated 4 / 5 stars

Awesomely Cool.

Often times with flash animation it isn't the storyline that is the real power. I mean sure, if you can come up with an original storyline that will help, but often times a crisp, clear, smooth, awesome implementation of an old storyline can be just as good. Take this flash for instance, the alien-shooting gmaes on NG alone are numerous, but this one sets itself apart simply because it is so well made.

There are a couple of suggestions. First of all, I would add a title page, with little things like a mild storyline, literally nothing more than, "aliens attacked, now you have to kill them," is needed. Also, a tutorial would be nice. Yeah, the game is as straight up as it gets in some ways, but still, one can rarely go wrong stating the obvious. A wider selection of weapons would be awesome, and a health bar would be appreciated. Also, though this is not necessary, you could add different types of enemies to shoot at. This would give an added splash of variety to the game. Finally, if differing monsters are not your thing, try having different sizes or different angles, just to keep the player on thier toes.

In the end these are very small gripes... You have the hard part of this done. You have the engine, the art, the gameplay, the idea, in essence, you have the bulk of the implementation. Just add a few finishing touches, and this could go far.