I remember this game from a long, long time ago, and I have to say that it has a very interesting design philosophy behind it. It's a game that plays like a bullet hell shoot-em-up, where dodging and weaving is all-important, and yet, precise movement is next to impossible. The little plankton you play as is apparently made of rubber, and snorted an entire cartel storehouse full of cocaine. It bounces around uncontrollably, and drifts up and down all on its own, and you're forced to counteract its movement rather than control it. At its core, it's a game that feels like it wants to wrest control away from the player, and have them be a passive spectator while it plays itself. *Poorly.*
Beyond that, it doesn't really offer up much of anything interesting. The gameplay-- what little of it the game isn't actively attempting to keep you from playing-- is largely repetitive, consisting of collecting little globs to evolve. Evolving doesn't really add anything new to the gameplay. No powerups, no new mechanics, nothing. You just get slightly more fish-like. It is a game that says that it wants your attention, and focus, but doesn't warrant it being given, and certainly doesn't do anything to keep it.
And listen, man. I'm sorry if it sounds like I'm being a jerk, but outside of not completely collapsing in on itself, this game doesn't really do a whole lot right. In the end, I'm bored stiff by it.