Be a Supporter!

Mobile Weapon Zero

rated 4.05 / 5 stars
Share Links:
Adventure - RPG

Click on an icon to vote on this!

Credits & Info

May 22, 2006 | 10:26 AM EDT

If you liked this, check these out!

Author Comments

This is a RPG where you are the pilot of a Mobile Weapon (MaW). Explore the world and upgrade your MaW inorder to defeat the final boss.

Complete quests to obtain secret items that cannot be found in shops.

Next version coming out soon:
More info at http://www.mobileweapon.

1. Arrow keys movement.
2. Added 1 more battle music.
3. Slightly more powerful encounters when rank is higher.

1. Spelling Errors fixed.
2. Height bug fixed.
3. New weapon added (hidden).

1. Removed flashing effect in battle as per comments. (Reduced effect)
2. Fixed occasional chance of wrong music loading for battle when near borders of maps.
3. Option to turn off music.
4. Set quality to medium if battles lag.
5. Fixed quest bugs.
6. Edited dialogue with non-existant blade weapon.
7. Fixed name of secret armour being different.
8. Load disabled when there is no save detected.



Rated 4.5 / 5 stars


great game, i love it^^

but ive got a question: is there a better sword than the X Slasher??

TylerProjects responds:

Heh, nope. :p
Its quite powerful already, don't you think so? :)


Rated 4.5 / 5 stars

I very much enjoyed this game

I played this game for hours. Got all the items possible. Wish I could play the xtra parts....but I don't want to spend money on it. Other than that, the gameplay was pretty good.

People find this review helpful!


Rated 4.5 / 5 stars

awsome game make more!

Every thing rocked! 5/5! sound got repeditive, but i can NEVER tire of paragonX9!!!


Rated 4.5 / 5 stars

Very Nice, but I hope the full release has more...

For a trailer game this is awesome. The artwork is beyond a doubt some of the very best I've seen. The attacks themselves were nicely animated, and the world had an overall fun feel to it.

As always I have to be one of those critical punks that points out every little thing that bothered them.

Obviously the world will be larger in the actual game, so thats covered.

The battle system is overly simplistic, and so is the equipment. Possibly adding different quality ammunition for each weapon, needing to level up proficiencies in attacks, etc would be nice. If you did proficiencies you could also have different attacks unlocked for each gun as it levels, making it worth while to play around with every gun instead of just hunting/upgrading to the most expensive.

The items system is simplistic in the sense of you know nothing except "Oh that NPC said this is the best". Adding a description page to items (attack strength, speed, accurracy, short description, etc), and possibly specialized attributes on some items would be cool too. ("Blade of the Thief" : +20% Loot || "Sword of Valor" : 2x Fame From Monsters... kind of thing)

NPCs on the map would be nice too. It'd add diversity to the world.

Maybe this was already there, but I didn't see it so... Placing the names of area on the actual world instead of having to continual check a map would be convenient.

The map could have "Battle Levels" placed on it under the region names, so that when the world gets larger you can still tell if your walking into a deathtrap. This wasn't a problem in this because of the world being pretty straight forward, but depending on how you setup Episode 1 it may be necessary.

I'm sure theres more I could think of if I played it a second time, but oh well, thats what last minute begging friends for their time is for, lol.

People find this review helpful!


Rated 4.5 / 5 stars

needs alittle

add more places like the ocean side or something. and also add mutiple enemy types in each place and this game will be perfect