Megaman Zero:

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Controls: Arrows(movement), Z(jump)also off walls, X(attack), C(dash) Can also use ASDW, FGR, JKL. Press P/ENTER/SPACE to pause. Press ENTER/SPACE to skip cutscenes.

The game may seem a bit hard for some of you, but it mostly reflects the difficulty of the original Megaman Zero games. Also please excuse the short mission; if people enjoy this, I may consider starting a series with longer missions. This interquel takes place between MMZ1 and MMZ2. Sprites and sound belong to Inticreates and Capcom. I made this hoping Inticreates continue the Zero series with MMZ5, though I'm looking forward to MMZX as well.



awsome game

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Very good game, well done and I feel it does properly portray the actual Zero games. Granted, it is a bit difficult, that aside, perfect!

I'd like to take a moment to bitch at the people giving this game bad reviews. It's a flash, even if the megaman series is extensive, I'd like to see you make anything better. To those who mentioned the spikes, they do kill you in one hit -- when you don't play it in easy mode. Play it on normal, or hard! Playing a game on easy eliminates the purpose of playing it, in my opinion.

I wasn't able to beat it on hard, though I am rather proud I made it past the first boss and the next two levels. I managed on normal, while only using one continue.

Great game.

Hell yes it was hard!!!

That game took me twice to beat - game oversville - because I used up about 10 lives in that floating platform level. Couldn't figure out how to get to the next one. What's fun about it is that, for the 'bosses', all you really need to do is hack hack hack. Hee hee! No stupid strategy outside of the levels, just DIE DIE DIE!!
And the levels? Those were freaking impossible. Especially with all the spikes. You did a fine, fine job on those.
All in all, I'm voting five. Good job.

Great game

Great game dude but a bit short.

great flash but.......

i think it needs more bosses

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Credits & Info

4.18 / 5.00

May 17, 2006
1:15 PM EDT
Action - Platformer - Hop and Bop