Megaman Zero:

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Controls: Arrows(movement), Z(jump)also off walls, X(attack), C(dash) Can also use ASDW, FGR, JKL. Press P/ENTER/SPACE to pause. Press ENTER/SPACE to skip cutscenes.

The game may seem a bit hard for some of you, but it mostly reflects the difficulty of the original Megaman Zero games. Also please excuse the short mission; if people enjoy this, I may consider starting a series with longer missions. This interquel takes place between MMZ1 and MMZ2. Sprites and sound belong to Inticreates and Capcom. I made this hoping Inticreates continue the Zero series with MMZ5, though I'm looking forward to MMZX as well.


AWESOME! 5 Stars!

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holy shit this game is hard but I love it 4 stars

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Pretty good, just can't get past the flying metal turtles. HOW THE HECK DO YOU GET PAST THEM?!

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this is realy awsome!!!!i hope i could buy the game

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Thanks so much for giving me a *challenging* game! Just like the regular MMZ games. The spikey level caused me so much grief but I had to finish it. Felt just like old days when you *have* to finish that hard level hahahaha.

I can see what improvements you made in MMZ Alpha (giving users control options, minimizing the graphics so that that it's less pixelated, making the screen smaller for a better gameplay in general, having music play semlessley as each "screen" is completed, zero's dashing graphic improved, having a secondary weapon, more storyline/script to keep the player motivated and genuinely interested in finishing the game for the plot) - well done.

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Credits & Info

4.18 / 5.00

May 17, 2006
1:15 PM EDT
Action - Platformer - Hop and Bop