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- :: Commando 3 :: -

rated 4.03 / 5 stars
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Strategy - Artillery

Credits & Info

Apr 1, 2006 | 5:45 AM EST

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Author Comments

After 6 months, a sleepless night, and about ten thousand lines of coding, Commando 3 has arrived! Read the instructions carefully, and report any bugs you find - I'll try to fix them and upload a new version ASAP. Be patient until the preloader appears! *v 1.6:* I'm pretty sure I fixed the save bug now. Check the corner of the main menu to see which version you're playing.



Rated 4.5 / 5 stars

that was fun.

to those who think this game is hard to control, learn to use the hotkeys. sheesh.

i found a pretty much unbeatable tactic. upgrade heat-seaking missles and train a bunch of rocket troopers. any missed rockets are guarenteed to hit something else.


Rated 0 / 5 stars


that sucked the whole being selected is just retarted it sucked


Rated 3.5 / 5 stars

you took a clunky interface and made it clunkier

most RTS games have you battling with the uint selection normaly, you make it even harder by having it not read units unless you get their center highlighted, and make it so sometimes it will select but be left as a blue and will not do anything, in addition you had to micromanage your men, you had no way of telling them to be aggressive or avoid conflict (somthing needed in all RTS games badly because micromanagement sucks)

Good game bad interface, also it creates a lot of lag


Rated 4 / 5 stars

It was decent

It would have been a fun game if it actually say worked. Like I would select a unit and tell it to do something and go to select another and it would go off and walk towards it so the AI or what not is off please fix it so I might enjoy this.


Rated 3 / 5 stars

Needs improvement.

-Light infantry is advertised at 250$ but when you spend 1000$ of infantry you only get 4 units.

-map needs to be able to fit accross screen, not two

-needs obstacles for your units on the map

-Better control functions needed

Too hard to play due to large map, and bad "selectability".


1.) Don't give me a bad rating because of your poor math skills, 1000รท250 IS 4, try it on a calculator.
2.) If I make the map smaller, the unit ranges become pointless. The game sucked before I added scrolling.
3.) If I added obstacles, I'd need pathfinding, calculating a path takes about 4 seconds per unit. If you were moving a group of 5 people, the game would freeze for nearly half a minute. Plus, there would be no way to make them chase after enemies that were out of tange.
4.) Such as..?
5.) There are about 5 different ways to select, don't even get me started about making selection easier.