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CUBES, the Platformer

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rated 2.59 / 5 stars
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Credits & Info

Uploaded
Mar 17, 2006 | 1:26 AM EST

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Author Comments

PLEASE COMMENT ON THE GOOD AND THE BAD
I WROTE ALL THE CODE MYSELF
*edit* turn the quality to low to get good quality speed out of the program

Reviews


GoldbloodedDragonGoldbloodedDragon

Rated 4 / 5 stars

T_T

...turn the quality to low to get good quality speed...

Dude, this is 45 KB. We dont need any more speed than this has now. ROTFLOL



MitsurayMitsuray

Rated 5 / 5 stars

Cool!

Loved this game, the grpahic doesn't matter, what matters on a game is if you enjoy playing it or not, and i did! I passed all levels with a score of... somthing like 919 or 917 or wateva.

Plz, make another 1!



BezmanBezman

Rated 3 / 5 stars

Had some fun.

I don't mind the abstraction. Abstraction always has the potential advantage of opening up more freedom in design.

I thought the red power-up was nicely used when it was necessary to reach a higher point, but in the underwater level, its presence simply formed an irritation, forcing unlucky players to face a real-world time penalty to continue playing.

Also, the one in the bottom right is SO yellow, not red. We shouldn't grow with that...

The scoring was stupid. Mainly because it's possibly to get a greater nmber of points than you will lose by dying, die, then gather the same coins for continually increasing points.

Either record each level's score individually, only adding it to the totaly when you've finished, or ensure coins and anything else which adds to your point total can only be collected once.

I liked the idea of the green sticky stuff. I felt there was some potential here and you seemed to be on the verge of making some crazily inventive levels. Keep going with this engine and see if you can pull it off.

I think the jumping speed and gravity need to be made somewhat faster.

In the opening menu, the expo for the up arrow was obscured.

I vote you keep going.

Maybe explore the whole multiple dimensions thing you had going on at the start... maybe in alternate dimensions you could have alternate gravity? Like one would pull you right, one left, one up, one down?

I suppose that's another whole game mebbe... but anyways, keep going. I had fun for some of it. Just hated the underwater time-wasting expansion.


People find this review helpful!

machchunkmachchunk

Rated 4 / 5 stars

Nice

Good concept, greater excecution. A few more levels and some pumping music and you've got your self a winner!



KawaheeKawahee

Rated 3.5 / 5 stars

Interesting

It's not the greatest game on NG, but it was able to hold my attention span for 10 minutes. Nice work.