T_T
...turn the quality to low to get good quality speed...
Dude, this is 45 KB. We dont need any more speed than this has now. ROTFLOL
PLEASE COMMENT ON THE GOOD AND THE BAD
I WROTE ALL THE CODE MYSELF
*edit* turn the quality to low to get good quality speed out of the program
T_T
...turn the quality to low to get good quality speed...
Dude, this is 45 KB. We dont need any more speed than this has now. ROTFLOL
Had some fun.
I don't mind the abstraction. Abstraction always has the potential advantage of opening up more freedom in design.
I thought the red power-up was nicely used when it was necessary to reach a higher point, but in the underwater level, its presence simply formed an irritation, forcing unlucky players to face a real-world time penalty to continue playing.
Also, the one in the bottom right is SO yellow, not red. We shouldn't grow with that...
The scoring was stupid. Mainly because it's possibly to get a greater nmber of points than you will lose by dying, die, then gather the same coins for continually increasing points.
Either record each level's score individually, only adding it to the totaly when you've finished, or ensure coins and anything else which adds to your point total can only be collected once.
I liked the idea of the green sticky stuff. I felt there was some potential here and you seemed to be on the verge of making some crazily inventive levels. Keep going with this engine and see if you can pull it off.
I think the jumping speed and gravity need to be made somewhat faster.
In the opening menu, the expo for the up arrow was obscured.
I vote you keep going.
Maybe explore the whole multiple dimensions thing you had going on at the start... maybe in alternate dimensions you could have alternate gravity? Like one would pull you right, one left, one up, one down?
I suppose that's another whole game mebbe... but anyways, keep going. I had fun for some of it. Just hated the underwater time-wasting expansion.
Nice
Good concept, greater excecution. A few more levels and some pumping music and you've got your self a winner!
Interesting
It's not the greatest game on NG, but it was able to hold my attention span for 10 minutes. Nice work.
A fresh new look on old genres.
This is a nice relaxing game to play, with flawless physics and simple, N Game style graphics. The graphics are also very calm, and it's a shame there's no sound. More levels would be great, but the levels already there are imaginative and range from very easy to somewhat frustrating. Great job