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rated 3.42 / 5 stars
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Credits & Info

Mar 11, 2006 | 5:42 PM EST

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Author Comments

Control an energy cleansing entity around a world filled with damaging bad energy. Travel through your journey with help from powerups and bonuses, and prepare to meet your maker...



Rated 2 / 5 stars

Too repatative

This game was fun for the first few levels but then it just got boring and repatative. The levels are the exact same except they're longer each time. You should try too add more to the game because this got boring fast.


Rated 2.5 / 5 stars


Not bad, but not good. No glitches, and that's the high point. As said before each level is just a longer version of the first, and the boss is kind of WTF. Power ups are lame too.


Rated 2.5 / 5 stars

I agree.

It was fun for the first two levels, the length of them only gets longer.

Add more bad energy. Make different kinds, maybe energy that slows you down or stuns you. Make it interesting.


Rated 1.5 / 5 stars

Collect fifteen bazillion energy.

After about level 3 I realized that not much was really changing. It was just collect more and more of the blue things but there was no difficulty curve at all. The seventh level played exactly like the first level except seven times longer. Needs stuff to keep it fresh and interesting. I'd like to try this again with the falling speed kicked up a few notches and the frequency of red dots upped as well.

The boss was more frustrating than anything. Trying to pick up and avoid things that blink randomly in and out of existence isn't really a test of skill in any way, it's just a test of luck and grab the powerups when they appear so you'll have a better CHANCE of randomly killing him.

Oh and to the guy who asked, the powerups give you an extra life. Not really useful until the extremely random last boss, though :P


Rated 2.5 / 5 stars

Needs more elements

This game desperately needs more elements of game play. After about the third level it got pretty boring. What you need to add is more difficult enemies (ones that are larger and move faster thus making them harder to dodge). The difficulty did not rise fast enough to keep spending time getting 150 energy interesting. You should add different kinds of energy to collect (bigger ones give you 2 energy each time you grab it, even larger ones give you 5). I could not tell what the powerups did. The changing background each time was a nice touch.