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Microeconomy Game

rated 2.70 / 5 stars
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Strategy - Other

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Credits & Info

Feb 23, 2006 | 4:42 PM EST

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Author Comments

UPDATE: I followed some advices and added some functions like multipliers and Mute Music button.

Here goes my latest game (which is also compatible with Nokia 7710) and it's simply about buying and selling. Within given time limit, you're supposed to earn as much profit as you can.



Rated 3.5 / 5 stars

Too hard

I like the idea but it took me many attempts to win and I only tried the Model Market.


Rated 5 / 5 stars


man you can do like 30 damage with a friggen knife to aenemy

you should lower the damage rate from weaker weapons etc


Rated 4 / 5 stars

Fun economy simulation!

This was actually quite fun. Graphics were simple (but nice), style was great, music was excellent (though it did get a bit boring after a while), and interactivity was good. Overall: 8/10

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Rated 2 / 5 stars

Some issues.

Ok, first of all, it was a good idea. BUT, the way you code this game is too simple. Any first semester student in a computer class can easily recreate it with the random generator and for statements, however, getting graphics was a bit more advanced. If I were you, make it more like a stock portfolio: include different companies, graphs at the end, and use an array list to print out old values (income each day). If you want any suggestions feel free to message my NG account.

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Rated 3 / 5 stars

Not bad....

Here are some things that would really make this game better....

1)An option to buy/sell (+5, +10, you dont have to click so many damn times towards the end when you have some cash...

2)Have the prices vary more....and be less random, I noticed that the range was usually between 43 and it is pretty obvious when to buy and sell.....makes the game very easy.

3) is horrible, at least have an option to turn it off, or at least choose better music....

4)More gameplay options.....gets boring pretty quickly.

But hey, it entertained me for 10 minutes, so not bad!...keep it up!