00:00
00:00
Newgrounds Background Image Theme

sound-sakura just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

[Ogg the Squirrel Hunter]

Share Collapse

Author Comments

PLEASE NOTE - THIS GAME WAS SUBMITTED UNDER SOMEONE ELSES NAME! I am now RE-SUBMITTING IT UNDER IT'S REAL OWNER. Thanks.
--ALSO NOTE YOU DO NOT USE THE MOUSE IN GAMEPLAY!!


This game IS HARD! some tips:
-put your left hand on spacebar and the right hand on the arrow keys.
-every checkpoint SAVES your game onto your computer, click load in the game modes section if you would like to return to that level in future days
-DO NOT skip the tutorial the first time, you can skip it afterwords, it's short and worth it.
-practice, and have fun.

Log in / sign up to vote & review!

This was for the most part a good game. I think its flaw was that it was a bit too easy and yet too hard at the same time. I basically just had to throw my stick at whatever came up. Getting fruit was more important. I did think the drawings were fairly well done in this. It was pretty satisfying to be able to hit those little squirrels.

Squirrels are just animals that are goofy. I like how you used the Mario sounds when you collect the fruits. That's nothing like coins. I just like the overall goofy nature of this. This just seemed to be made in high spirits.

difficult

that game was a bit complex, but easy to control and figure out.... but man, that game was very very hard. i usually like games that offer good challenges.. and this one did have a good challenge to it, but it was just very very difficult.

Pfft...

Why am I so unhealthy? I have to eat 10 tons of food an hour?

Hmmm....

Nice game, but your health drops too fast.

LOVED IT

I loved hitting the squirrels, the artwork was excellent, and I liked the element of strategy. Just didn't like that you used "owned" instead of hit.

Credits & Info

Views
6,798
Faves:
2
Votes
18
Score
4.12 / 5.00

Uploaded
Feb 12, 2006
3:11 PM EST