00:00
00:00
Become a supporter

Stick Fighter (arcade)

Share Collapse

Author Comments

EDIT:
2012/01/06

Whoa, I didn't realize Stick Fighter had made it to 16th in the "Best of All Time" with a 4.43 rating!!!

And sure, I'll totally admit that there are many, many better games on Newgrounds (this was my first ever game from when I was first learning Flash after all), but seriously, is Stick Fighter really that bad to warrant all the super bad ratings now just to knock it off the Flash Portal?!?

Haters gonna hate, I guess.

Brace yourself, Josh, the Blams are coming...
-------------------------

EDIT:
2005/11/05

Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave.

Yes, I KNOW it's hard to throw a fireball, but it IS possible.

To throw a fireball:
Press BACK (the opposite direction of your opponent)
then press FORWARD (the direction of opponent)
then press one of the PUNCHES.

Don't hit all 3 buttons at the same time, but you've got to be quick about it. You have less than a second between each keypress to do the fireball combo.
-------------------------

Arcade-style fighting game like Street Fighter, only with Stick Figures.

I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash.

There are 2 Modes of play:
1) Single player vs Computer AI
2) Two players vs each other

Current features are:
-- fireball combos (both standing and crouching)
-- two strengths of attack for both punches and kicks
-- jumping, crouching and blocking
-- artificially intelligent Computer opponent
-- shadows and blood
-- music and sound FX

I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems.

Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other up.

Reviews


the fireball control could have been easier

its a good game but the fireball control could have been a easier key like the space bar



stickman beatdown!

awww! I got my ass whooped by a stick figure!! lol!!
i love this one! the notebook paper background is a good touch, and I like the little sprays of blood after you hit them. bout my only negative is the generic, vintage fighting music. But I think thats what the author was going for, so its all good.
sweet game!



Really good game!

I really liked this game!!

Here's hoping you get frontpage.

-Jacob



wow

blimey that is one fun game i really hope it gets on front page u deserve a right slap on the back. :)


People find this review helpful!

gd gd

Good job my friend and for a first tiem flash its pretty impressive keep it up !!


Click on an icon to vote on this!

Credits & Info

Views
143,527
Votes
5,139
Score
4.46 / 5.00

Uploaded
Nov 15, 2005
12:31 PM EST
Genre
Action - Fighting - Brawler