Stick Fighter (arcade)

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Whoa, I didn't realize Stick Fighter had made it to 16th in the "Best of All Time" with a 4.43 rating!!!

And sure, I'll totally admit that there are many, many better games on Newgrounds (this was my first ever game from when I was first learning Flash after all), but seriously, is Stick Fighter really that bad to warrant all the super bad ratings now just to knock it off the Flash Portal?!?

Haters gonna hate, I guess.

Brace yourself, Josh, the Blams are coming...


Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave.

Yes, I KNOW it's hard to throw a fireball, but it IS possible.

To throw a fireball:
Press BACK (the opposite direction of your opponent)
then press FORWARD (the direction of opponent)
then press one of the PUNCHES.

Don't hit all 3 buttons at the same time, but you've got to be quick about it. You have less than a second between each keypress to do the fireball combo.

Arcade-style fighting game like Street Fighter, only with Stick Figures.

I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash.

There are 2 Modes of play:
1) Single player vs Computer AI
2) Two players vs each other

Current features are:
-- fireball combos (both standing and crouching)
-- two strengths of attack for both punches and kicks
-- jumping, crouching and blocking
-- artificially intelligent Computer opponent
-- shadows and blood
-- music and sound FX

I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems.

Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other up.



please make a second game that is easier and improved graphics would make me give it a 10


The game is ok :)
The Music... mmm a little boring

joshmorgan responds:

Ya sorry, the music is very repetitive. It was totally an after-thought. I make Stick Fighter for a class assignment and I needed to add music at the last minute. :/

its alright

inpresive its a good game but if you put in some more stick and a female gal fighting over it would be better but i loved the wheel of furry please get it back comeon dont we all miss it wheel of furry whell of furry bring it back!

so much fun i win the first fight i live this shit

awesome game to play

Pretty Good

This is overall good for your first Flash game. I would suggest more features, such as a difficulty selection (Player can choose AI to be easy or hard), more attacks, easier fireballs (Or remove it), story mode, challenge mode, and better backgrounds (Nice to see the two sticks actually fighting in a ring or bar rather than on lined paper). You can also try adding more audio rather than have the same old loop playing over and over everywhere. On top of that, very good job on this. I hope to see a sequel.

Good graphics (There's blood)
Has great potential
No lag
Easy single-player controls

Making fireball, although possible, is too hard
AI is too hard
Background (Try adding some detailed background and give the fight a feeling as though it were being held in a ring or a bar, or on the street)
Music is repetitive

Great job! Just a few more tweaks and the game will be much more enjoyable.

P.S. It is possible to beat the AI. Try crouching and using strong kicks. Rather than you charging at your opponent, let him come and kick him out. I actually beat him that way.

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Credits & Info

4.46 / 5.00

Nov 15, 2005
12:31 PM EST
Action - Fighting - Brawler