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Krazy Kar

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Author Comments

People are wondering how I made it. Read below vvvv

Yay frontpage!

To those complaining about detail: The ground is generated randomly by code (think KB/API games) and that's about as detailed as I can get it without overloading your computer with a massively detailed map.

Well, again, like a week since my last submission, I am here again. Another game the result of a little cool engine I made. This time, I made an engne that makes something line up with a sloped surface. It was so cool I spent a few days turning it into a small little racing game. Simple, stylish, and addictive.

You Need FLASH 8!

Have fun and enjoy this stylish game!

2 separate MC's. Each small red dots. if they are hitting the ground, they move upwards until they aren't. Then, the flash places the car on the first point (the registration point is on the back wheel) and uses a bit of trig to make it face the other dot (almost all ASers know how to do this. It's like how you make a gun face the mouse).

After that it was just a matter of trig. Almost no advanced math at all. Well, i havent taken calculus or trig yet (only in algebra 2). I hope you understand what I mean.

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the car is farting

first comment in nearly 10 years

easy, simplistic, and fun.

I seem to have had this mistaken for a cartoon by Knox. He's made so many things, it's easy to get some mixed up. I was impressed by how playable it was given the simplistic design. I do admit that it did get pretty repetitive. I wasn't even sure what I was doing with collecting those blue things. I knew they were giving me more of something.

This is actually really good for a time waster. While it's not something I'd go back to, it really is decent. It's mostly because you're motivated to beat the level or the game. You can't even die by hitting things, just by running out of time. It's easy to see how this became popular.

just keep pressing up,that's all i did,and i won.
;)

Credits & Info

Views
2,071,959
Faves:
273
Votes
990
Score
3.44 / 5.00

Uploaded
Nov 4, 2005
10:38 PM EST