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up+down+right+left = derectional buttons
spacebar = fire
Simple and addicting, but it would be even better with more levels, more variation, different powerups, and good music to accompany it. Keep working!
((( FUN BUT .... )))
The game was fun just one of the basic ones, but the "CONTROLS" on this one were very laggy and didnt respond well, abit choppy if you ask me, the "GRAPHICS" were abit low quality aswell, the scripting was good but you need to work on other areas aswell...
~~THINGS TO IMPROVE ON~~
Better and smoother controls that dont lag, and better detail within the graphics...
Fun game but needs more effort on the control activity of it...
The actionscripting was okay I guess, but the art was just plain terrible. You could have at least drawn the clocks yourself rather than making floating bitmaps, that was just lazy. The enemies would float up over the status bar, the weapon had a choppy ugly effect, and the whole thing seemed unforgivably hodge-podge. As for the concept, you should have had more fun with it. As a clock, I have come to expect a little more wit and humor than this from the anti-clocks, and it makes it far more entertaining. This game was quite boring to play, but as I said before the actionscript isn't bad. I give it a three score and a four rating.
it is a good game and to -solistus- he is probaly a simon (from american idol) wannabe
Lackluster at best
The sound and graphics are primitive and the gameplay is not very interesting. There's really nothing to this game that isn't also in many superior games with more immersing content.
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