not very challenging. I enjoyed dark motives and this was just uninspired and needed no grey cells
Game...? Movie...? Interactive Click-o-matic?
I'm not sure where to start on this flash. First of all, you've fallen in the same trap as the first (and possible later) c.s.i games... First of all, you don't leave much of the determination up to the player... there's always the "voice" of Nick in the background telling you what to do. The game-play is incredibly linear, some places i couldn't even decide where to go, because i had to finish the part of what i was doing.
Third, When making a c.s.i game, you got to put the entireability in it. Good graphics is one thing, a good story is another thing. This story was not in the c.s.i-stylique turn-twisting who-does-what? It was completely straightforward with two dead bodies and one living... Guess who the killer is?
Its a well effort try, which fails miserably on the straight gameplay and style sense, but of course, the usually good graphics makes it all a bit worthwile, and with some tweaking and scriptwriting at first, i'm sure you can make a good story to it aswell.
PS: You should add a skip button to the intro sequence aswell.
I liked it! Of course, I'm obsessed with CSI, sooo...
Aw, you didn't include my girls Jorja and Marg... ah well, I liked the art style you used. John and Sarah looked a little out of place in terms of animation, but it was a good case. A little too fast-paced, however... (didn't last nearly as long as I'd hoped) but good otherwise. Liked the banter between Greg and Nick about the Playstation. Keep it up! It'd be awesome if you made this a series.
It was good but there were a lot of glitches. All you have to do is right click and hit "Play" and it will go to the next clue for you [so just keep right clicking and hitting Play will make you beat it, fast]
that was short and the opening was diferent