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The Pickup Game

rated 3.24 / 5 stars
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Simulation - Dating

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Credits & Info

Oct 5, 2005 | 11:37 AM EDT

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Author Comments

Hope you all like this. I might do a bit more work on it though, so any constructive feedback is very welcome.
*** The server handling the THEGAME link (and highscore table) may be down, so until NG staff get a chance to upload the new version of this, you can get the lowdown at:

*** apologies to all users with the flash 8 player - there was a strange conflict going on there that was a nightmare to track down. i know it looked like i just hadn't bothered to optimise things properly, but that just wasn't the case. i blame macromedia for releasing their first non backwards compatible player! anyway, should all be working now though ****

Also, might do a much ruder version if the audience is there for it. What d'you think? Let me know in the review bit.




Rated 5 / 5 stars


Although, why does the information of the game say it contains mild nudity? I saw no such thing, even though I (think I) finished it :-) But it was a great game anyway! I just couldn't stop playing until I had kissed her. :-)

People find this review helpful!


Rated 5 / 5 stars


good game, please do the ruder version


Rated 5 / 5 stars


this is such a good game dud you do a very nice job this is the kind of game that goes directly on the frontpage
opp it is !!!:p

People find this review helpful!


Rated 5 / 5 stars

make the ruder version

do it. NOW


Rated 5 / 5 stars

Well Done

As a Dating Sim, this is a very good game.

As a flash representation of Neil Strauss' book The Game, it is nearly perfect.

I like the airplane as a metaphor for having to barrel forward through the interaction even if it means getting blown out. As in real life, it is difficult to avoid staring at the girl's boobs and losing attraction. DHV spikes (the up arrows after you hit a hat) are hard to pull of without DLV spikes (the down arrows). The only way to make this game better would be to add in more unique lines, or possibly give you the option to merge forward into a 3set or 4set. And possibly change the "emotional connection" building phase from something other than guessing a 7. It shouldn't be as hard as it is to guess the number, because, as everyone who's read the book knows, she almost always picks 7 out of 10 and 3 out of 4.

Also, for those who think it is too hard, I'd expect everyone in the PU community to be able to beat it in under 4 minutes after a few tries. It does have the potential though to become a great way to "study" new material. If you crosslinked this game with a database of 1000 negs, openers, and DHV spikes, it would become seriously educational.

Well Done, Sir.