Needs more depth
An allright game. Nice concept and animated well, but a few flaws. The levels get repetetive quickly, and your only reward from beating them is basically to play the same thing over again, but with a different backdrop and possibly weapon. Not even any bosses (at least as far as I played). Also any sense of accomplishment from getting a high score in a level and getting a new weapon, is totally negated by the fact that that ups the requirement for the next level. You really don't feel like you're making progess at all. Also I found it frustrating that sometimes in an attempt to get my weapon to power up I got a swing and a miss. It would be nice if there were some way for the game to detect that the mouse button was depressed, or to simply just have another button for power (I know this would ruin the whole 1 button thing but it would make the game alot easier to get into). Now that I'm done badmouthing it =), let me just say that this thing kept me interested for a bit, and that in general the concept has a lot of potential. Basically polish up the basic mechanics in the next version and add to the solid stuff you've already got and you'll have a real winner.
should have had the
black knight excuted for not bringing enough tribute!
hmm played before
althoug wondered why it never reached newgrounds
I'm short five bucks... gimmie a club!
Nice idea, beating the crap out of pesants to get money. Too little diversity in the gameplay, though.
Sometimes I'd kill everyone in a level(Only made it to second level on my fourth try), and I wouldn't get enough to pass. I know my playing skills arn't in question. But it's just too difficult to get far with so little time. I even didn't spend any of my money from the first level for the second level, and I still didn't finish the second level.