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Dragonslayer v1.2

rated 3.53 / 5 stars
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Action - Shooter - Fixed

Credits & Info

Sep 6, 2005 | 1:02 AM EDT

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Author Comments

Hi everyone. This is an upgraded game version over v1.0. Theres a lot of changes from the original which most people played, so make sure you check it out!
UPDATE: Thanks for frontpage Tom!!
UPDATE: Made a lot of tweaks to gameplay, such as upgrades more effective, enemies fire less damage but more often, etc.

-Changed gameplay mode from 'survive for as long as possible' to 10 levels of Arthritis inducing 'fun'.
-Added shop system between each level.
-If you win, the cheatmode is revealed.
-Fixed: Level 10 now has a proper amount of enemies. It only had 2 while I was testing it and I forgot i left it on ;)

-Added a minimap for killing those hard-to-see dragons
-Improved graphics
-Cheat mode improvements
-Smaller filesize



Rated 1.5 / 5 stars

not good, in fact... i h8 it

i have no problem with the author i like most of his work, but this was a big failiure...


Rated 0 / 5 stars

Wowie zippo i really do love seeing my enemies....

its a nice over used nice idea but a nice one anyways. The fire ball delfection thing is cool, useless, but cool. Advice, MAKE IT POSSIBLE TO SEE THE ENEMIES, AND MAYBE START OFF SLOWER, less enemies in the begining


Rated 1.5 / 5 stars

good graphics, thats about it

I don't know if it was just me, but I just felt a little bit open to attack


Rated 2 / 5 stars

try harder

it got boring after the first few dragons but i really like the story ling.


Rated 4 / 5 stars

AI Issues

This is the game that actually made me register with Newgrounds just to make a submission =).

I have to say, I really like the game as a "pass a few minutes" kinda game however, I do have to say that the AI in this game makes it more frustrating then fun.

The rate and position at which the dragons occur makes it impossible for the game to be skill driven. Once you pickup the basics of the game, you can get to level 10 or not past level 1 depending on:
1.) Where the dragons appear
2.) How many appear in a given time
3.) How often they attack
4.) Where they position themselves

If these problems were to be addressed and based on a level instead of all the randomness, it would make for a great game.

Other suggestions I think might be really cool might be a way to determine how much money you get per kill and ways to bonus how much money you can get in a given round. It would also be a nice tie in to allow you to purchase other spells. Some Area of Effect Offensive, Protective and Defensive spells would make for some neat action.

Good game all around though =).

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