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Project: Monochrome

rated 4.07 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Aug 19, 2005 | 9:40 PM EDT

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Author Comments

The money you get increases as the game gets farther. It doesn't take till level 50 to get something good, you can get a new weapon about every 5 levels early on. So PLAY THE GAME BEFORE SAYING IT SUCKS YOU DON'T GET ENOUGH MONEY!

Wow, back on the front page. Thanks

HINTS! Backshot is a vital weapon for the 3rd boss, so save up! Backshot also makes quick work of thos damn turrets!

Now people are complaining about not being able to move certain diagonal directions.
QUOTED FROM dwn_n_drty: "Let go of space if you want to go in a diagonal direction. Modern keyboards only let three keys to be pressed at a time."

Damn people stop asking for color! It's SUPPOSED TO BE BLACK AND WHITE it gives it style! I MEAN COME ON! DO YOU EVEN THINK IT WOULD LOOK GOOD IN COLOR? It's not a game with the color sucked out. It's a game designed in black and white to look good only in black and white.

Current Arcade Mode Highscore: $953 by Helmed
Instructions below for the highscore contest

NOTE! You only get cash to start off with in easy mode. It is only recomended you play this mode if normal mode gives you trouble.

Don't judge the game on the first mission! If you don't want to play through to see different enemies, play arcade mode!

Press q or right click to change quality

70 levels, 21 weapons, 14 enemies, and 7 bosses. This thing is huge.

I hope you enjoy my greatest work I spent more time on this than anything else and I believe that it is my best work. Even better than Magnetism.

Have fun! And Visit my site!

Highscore Contest: E-mail me a screenshot of your score on arcade mode and the highest will be put at the top with your username.



Rated 3.5 / 5 stars

good game

not having text actualy made it a little easer you can tell what the wep does by looking at the pic of it or by trial and error if your to stupid to figure it out :P sorry had to say it kept me intertained for a little while keep up the good work tho color would of been better i score high on style cause you used B&W instead of the typitcal color


Rated 0.5 / 5 stars

This needs work

First problem, seeing the damn text. Second problem upgrades? what are they what do they do? i got 4 and all that happened was my weapon no longer fired in a straight line.

Due to the poor quality of the upgrades and what they do being unreadble. This gets a very low rating.

Glaiel-Gamer responds:

you can only select 1 weapon at a time, you pick it before each level.


Rated 4 / 5 stars

It's not how MUCH cash you get...

It's how you SPEND it!

The real challenge in this kind of game is deciding which weapons to buy.

Sound quality feels rather lacking, and the graphics tend towards the harsh in some areas. Otherwise, great job, Glaiel! This one looks like sequel material to me!

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Rated 5 / 5 stars

((VOTED 5))

This game was really good. I didnt think it would be to fun but the whole shop thing really saved it. I liked having a whole bunch of different weapons at one time and killing everything on the screen. The graphcis were kind of boring and reptitive though. I mean black and white jsut isnt too good.

EXTRA COMMENTS: I like space games



Rated 4.5 / 5 stars

Really good

I really enjoyed this game, and I actually liked the monochrome style. However, I have one problem...

Maybe I'm just blind, but did you actually label the weapons anywhere in game?
I mean, the Backshot, Missiles, and Laser are obvious...but for example, on mission 52 you suggest the "Wave Shot" is that the second weapon with the little bat-looking things that travel in a wave, the fifth weapon that I would consider a "Scatter Shot" but could certainly see how it could be called a wave gun as well, or the last weapon that shoots the triangles and then eventually the triangles plus the wavy bat things?

Otherwise, I don't have any big issues (not that naming the guns is a big issue). I think any game as long as this one gets repetetive, but you minimized it by adding the new enemies every once in a while, so yeah, good job.

My only suggestion (other than labeling the guns) is that instead of having you blow up and lose a life when you get hit, why not call the lives "Shields?" You could change the animation slightly so you look encased in a shield instead of blown up (you can even disable your ability to attack for the same length of time) and change the powerup from buying extra ships to buying a shield upgrade. Then it wouldn't feel quite as silly that an A-Fighter can take a couple hits from the same kind of bullet that completely destroys you in one shot.