Be a Supporter!

The Ambridge Mansion-Day1

rated 4.05 / 5 stars
Share Links:
Adventure - Point 'n Click

Credits & Info

Aug 18, 2005 | 5:47 PM EDT

If you liked this, check these out!

Plenty more like this here!

  • Halloween 2005
    Halloween 2005 Eddsworld is invaded by Zombies and Blockhead celebrates on the wrong day.

Author Comments

This game was an interesting experiment, I had fun with it. Although I've really wanted to get back into flash there is no way it's ever going to happen. If you do stumble upon this flash I hope enjoy it. I was pleased with the feedback I received. It would have been nice if I could have finished it.



Rated 0 / 5 stars

Horribly researched last puzzle ruined this game

It was a decent experience until the last puzzle, which ruined the whole game for me. I solved it but it doesn't mean I liked what I had to deal with. I will try not be rude but I will be frank. The puzzle is a horrific result of a badly done research by its author. Hear me out first, then decide whether you agree or disagree.


The painting puzzle concept was great initially but completely ruined by what can only be called a "bad education" type of research done by its author.

It relies on the clues found in the note on the floor to associate each painting with a proper color. The hints in the walk-through imply a connection to the "Seven Deadly Sins". The paintings themselves are many classic and well known masterpieces such as "The Persistence of Memory" (melting clocks) by Salvador Dali.

This is where the author falters quite badly. Any art history buff will tell you that "The Persistence of Memory" was meant to express ANXIETY, DANGER and MYSTERY. In fact, the "melting clock" effect was used in "Dr. Who" show to warn people of an impending DANGER. It is NOT meant to evoke the feelings of "laziness". Sure, the description said "a lazy person..." but that is a completely wrong conclusion made by the game designer. If it was meant to educate kids that might play the game, this is a BAD BAD move.

If you wanted to evoke that specific feeling, you should have used a different painting or created your own. Surely, SLOTH isn't one of your deadly sins in this case?

However, let's ignore that mistake for a moment. The hints state that each painting represents "Seven Deadly Sins", as I already mentioned. However, the author once again failed to research that each deadly sin is ALREADY associated with a specific COLOR. Google it, since this review doesn't show outside URLs. You'll find the following:

Pride = Violet
Envy = Green
Anger = Red
Sloth = Light Blue
Greed = Yellow
Gluttony = Orange
Lust = Blue

Obviously, completely different from what the game implies. At least a complete contradiction between the notes and the hints.

This is a huge lack of subject knowledge shown by the author. It should have been well researched before designing the puzzle.

I liked the Edgar Allan Poe connection with the seven chambers. However, the author expects you to dismiss "Purple". Once again, a badly researched subject by him. Despite "Violet" being associated with a deadly sin, "Purple" is still a royalty and pride color and is often quoted exactly as "Purple" and not "Violet" when reading about historical garments in past centuries. Basically, it is an alternative, NOT an automatic exclusion, even though it includes several variations of colors within itself, including "Violet".

This is a combination of a badly designed puzzle, badly written hints or both. It does not deserve to be called a "hard" puzzle. A hard puzzle is a well-made puzzle that is LOGICAL. Let it be devilishly logical but logical nonetheless. This "painting" puzzle is NOT devilishly logical, simply logical or any kind of logical. It is an "OOPS" at best.

I feel that the author was trying to be clever, invoking art history and classic literature but ended up misusing it and failing horribly.

I immediately knew about "Seven Deadly Sins" and their color association. I've already read "The Masque of the Red Death" and knew about seven chambers before even checking the library room within the game.

Had the puzzle been designed intelligently, it would've saved me a lot of wasted time before doing it the intended SHODDY way. This is one of those times where solving a puzzle is less satisfying than the opposite.

To the author: It is not a matter of "confusion" of any kind. It is a badly executed puzzle with an initially interesting concept.

Suffice it to say, it left a bad taste.


Having said that, it IS just a game, so I don't really care anymore. But I had to be frank while the experience was still fresh.

Like it or hate it, I don't care.


People find this review helpful!