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Here is another minigame that will be included in The Adventures of Robin Hood! Programming by SuperBokey, Art by mynamewontfitin, and layout/concept by Reedo11! Special thanks to Espen for the idea! Enjoy!
very nice flash, i def enjoyed it, good j0b:))))
It was ok. Difficult though.
The game decent enough for what it was, there are still things to improve about it that need improving, I’ll expand on them soon, but now I want to mention that you said this would be just a mini game long ago but it I still see no full game, will there ever be one?
And now, as promised, your stats:
Graphics: 7, Good graphics but I would like to see the arrow firing, and a better aim cursor couldn’t hurt. The drawings were well done and so was the animation, but it has to be more than a mini game.
Style: 6, It had a decent style, if I had to choose a genre then it would have to be shooting, but this is just not enough, targets go too fast to make an efficient shot too. Slow them down and maybe, just maybe, finish the game.
Sound: 6, The music was there, but I can’t say I liked it, it was a bit too loud and strong for this type of game, I suggest choosing something more quiet to suit the atmosphere of the game? There are plenty tunes to suit this much better than what you chose.
Violence: 0, Well at the moment the only thing we are getting to do is shoot targets, once we get to shoot something with a pulse, it will have a score for violence, until then, this is basic target practice and nothing more.
Interactivity: 6, Well I was given instructions, and a play button, basic and normal, but as I said before, the only thing to boost interactivity on this is expanding into a bigger game. Something a lot harder and with more things to do.
Humor: 0, I don’t think was supposed to have any humor so I believe that category will be left blank for the time being.
Overall: 7, A good overall game, but you need to improve on the music selection, add a flying arrow and basically finish the game.
That was so cool I especially like the part where you go into the cave and beat the living snot out of that dragon with your bow and arrows after the target practise. That was amazing.
My biggest problem going into the minigame was that the arrow thing was difficult to figure out. You may want to explain how that works in the instructions. However, making it more difficult by doing so is excellent! I think that adding that amount of difficulty will make this unique and very helpful to your full piece's popularity when you're done.
However, you may want to change the "click anywhere to play again" schtick. I wanted to know my score the first time, and it disappeared in an instant because I didn't realize time had ended! If you made it "press X button" or the like, you would be better off.
An excellent minigame, I'm looking forward to seeing the full piece in action!
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