Ah...
The graphics are pretty bad. While this is a 2005 game, some elements just shouldn't be there. I wish you could continue the cutscenes by clicking anywhere on the screen, for instance. Another annoyance with the graphic design/layout was that somethings, such as the fireballs, had black outlines that just made it look worse. The buildings looked like gray waffles, and I wish the water would have moved. The gradients would have been really bad, except for some reason they suited the style. The poorly animated character sprite, however, did not.
The music and sound effects got repetitive, although it fit the style of the game. The dialog was really bad in my opinion. Boring and not worth reading.
The gameplay was fun at times, and at other times not. The first big flaw is you start every level with one out of three health hearts. It made it absolutely essential to grab the rest of them. Another thing is the levels flowed badly and there was no principle of momentum. A third thing that got to me was how method the boss battles were. A couple were fun, but as a general rule they were really bad and just required quick reflexes. The layout of each level was rather poor, too. While I liked how you saw an overview of each level through the introductory text and picture, the font was just wrong and should have looked better,
Overall a good effort, but doesn't come close enough.