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Everbound: QFF

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Before there was Square Enix, there was Squ. Since the humble beginnings of Squ, Final Fantasy games have been released as regularly as Windows XP patches. The first was an instant hit, but upon the release of the second, mass confusion erupted. People didn't understand how a game using a word so ultimate as 'final' could have a sequel. Nevertheless, they continued to buy each game as they were released.


Now, determined to stop the production line of future releases, and free the overworked game sprites, are three young heroes from an already planned for 2008, Final Fantasy XXVII. Realizing they lack the power to take on a major corporation, they approach the legendary Union Master to request a union
formation. He informs them that they must first be proven worthy by collecting the three SquWoo stones from various random monsters. They set out on their journey...

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This was great it was very artistic like with some of the graphics, but it was also very fun aswell as very inter-active, like the character designs and all very good work there, somewhat addictive at times, and one of the better flashworks if i say so myself.

~X~

Sweet!

Graphics are somewhat close to the Final fantasy style. Your use of humor helps the story move along. You could always include more skill and weapon choices.

I do agree about the confusion of Final Fantasy games when part 2 was released. There is also the chaos of the USA FF2 actually being the Japanese version 4.

hehe fail

it was kind of good

COOL!

i agree with thombom1931

Credits & Info

Views
21,835
Faves:
25
Votes
48
Score
3.70 / 5.00

Uploaded
May 19, 2005
7:08 PM EDT