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rated 4.02 / 5 stars
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Credits & Info

Apr 24, 2005 | 4:10 AM EDT
  • Daily 2nd Place April 25, 2005

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Author Comments

A shameless remake of some old classics - I know it's un-original, but it was real hard to make.
- Fifty stages!

- Thanks for the tips on the bugs!
- AND thanks for the reviews guys, I'm making some notes and gonna do some changes.



Rated 4 / 5 stars

Overall good, but...

Overall, this game is really great. I liked the graphics and the sound. This is a prefect way to bring back the classic game. However, in level 2, I managed to get 3 balls total and when I lost all of them, it didn't say I lost a life or anything. Just though to bring that to your attention. Anyway, good work with this.


Rated 3.5 / 5 stars


for all you people who havent figured it out, you can break the grey bricks with the laser, after enough hits that is.


Rated 5 / 5 stars

Great Game, but..

I found some weird glitch,

I had the lazer power up, then afterwards i got the 3 ball power up, anyways i lost all 3 balls at the end, but it didnt register me losing a life...or restarting. I just sat there with a lazer, and i couldnt finish the lvl because the rest of the bricks were covered by those grey ones.

BTW i was on lvl 3 at the time.


Rated 4.5 / 5 stars

There are many overdone games on NG

But IMO, Arkanoid/Breakout style games are NOT among them. I love 'em! And they're well-suited to flash, too.

You've certainly designed a good-looking and fairly good gameplay version, bugs aside. I particularly enjoy the unprecedented level of control of the paddle. Being able to tip either end upwards while "steering" means there is a VERTICAL reach to the paddle that most other games in this genre do not feature. That helps when you've got a lot of multiple balls coming down at nearly the same time. Being able to nip the first one when it's not quite all the way down by swinging the paddle to touch it ASAP... and then having enough time to move all the way across the width of the screen to narrowly rescue another ball... is quite rewarding, to say the least.

Some of the level designs were a bit boring, but on the whole I enjoyed them. You used unbreakable bricks fairly well to provide some challenge, and the bricks that have to be hit more than once added something as well. The powerups were fun but perhaps not quite as varied and wide-reaching as the original Arkanoid powerups (no equivalent of the green capsule that allows the ball to STICK to the paddle and then you choose when to release it, for instance).

I have a really old computer, but didn't notice much slow down unless there were TONS of balls on screen and/or I was firing 20+ laserbeams at once. Good job with the design. And most importantly, good job submitting another fun game to NG! We can never get enough of them. #;-}>


Rated 4.5 / 5 stars

Now that was annoying..

I was on Stage 21, nearly had all those annoying bricks broken...
The ball dropped down and nothing happened. It didn't restart or anything, it just stayed there. I tried pausing and unpausing, nothing worked but a restart. --; 225,900. Oh well, great game's always painful to try and get that last brick that's stuck behind a bumper. :P