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The Legend of Timmy

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Author Comments

It is not finished. I always find it hard to finish the games I start so i would like you to tell me if it is worth finishing or not. This is how the story would be: A great adventure about a boy that enters the Timmy world by falling into a pond. The Timmy world is a beautiful place governed by Timmy. But you find out that the villagers (Timmys) have been slaved by Lord Joni who captured Timmy and placed him in a cell. Now he is making all the Timmys work for him and make a huge parking lot, even though there are no cars! Now you have to go around getting money and weapons to save Timmy and the Timmys. Remember this game is not finished, so you cannot do nearly anything.


These are the controls:
Arrows = Move
Control = Enter
Space Bar = Sword
Shift = Bow
Caps Lock = Hammer
Enter = Menu
Tab = Map
Insert = Cheat Pannel


Please e-mail me if you have questions or want me to finish the game to gabriel_l3@hotmail.com.


Timmy productions

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sweeeeeeeeet

it was an awesome game and ironic because my name is timmy too so it was a sweet ass game

pretty good game

there was nothing for me to do on it and there should have even been more weapons cause it annoys me that they were attacing me. it was a pretty good game though

Nice enough

Nice enough, but there are quite a few mistakes, like in the preloader, where you wrote "Adevnture" instead of "Adventure", and a few bugs ingame, like when you started battle with a guard you got stuck, unable to escape or fight him.

By the way, nice intro graphics, quite cool.

Riddled with too many a glitch and letdown

I’m afraid I don’t think much of this. At first impressions it looks and seems like a nice little RPG to settle down to; but after only a minute you realise this game is just too riddled with glitches to be as thoroughly enjoyed as it should be….
First off, graphics. Not too bad actually, probably one of the best aspects about the game. I liked the cute style to this, the way the map was littered with nice little houses, bridges and bushes. It felt nice and happy like an RPG should be, and the layout of the battle graphics seemed also a little pokemon, the way you entered a separate screen on a fight sequence focusing against the enemy. I was also impressed by the fact that you could interact with people, for example when you talked to a character controlled by the computer a little dialogue box would pop up in a handy and organized manner. Though the environments felt physically pretty in some ways they looked extremely MS Painted and felt very cheap and a little sloppy. For example, I felt a thickness about the graphics such as ugly thick black lines you had drawn on the map to stop the character going out of bounds. Why not just create an invisible wall? I felt that whilst you had gone a good way to try and create an interesting map you just hadn’t put enough detail into things that were actually included on our screens; paths were just thick lines of a slightly different shade of green and houses were merely black boxes with red little squares at the front symbolising ‘doors’. The player might get the impression that you tried to include so much in so such little detail, and this is not a good thing. You really need to breathe LIFE into our setting, and if you have to include less but into more detail so be it. Put some detail into the houses and make the environment make sense. Buildings can look realistic and have brickwork patterns instead of being just black boxes, and avoid littering stuff around that doesn’t even seem to make sense – for example I came across random piles of red squares on numerous occasions. I also wasn’t very impressed with animations, the screen altered jerkily when you moved along and I couldn’t help but notice that you and other characters had highlighted lines around you, this made the game look graphically messy, get rid of this.
Next, sounds. To be honest very poor, since the only sound was the good introduction music. Obviously what we need is some in-game music to fill that large empty gap; and I was pretty disappointed about the fact that you had missed the opportunity to include voiceovers for characters speaking.
Finally, game-play. Pretty much where the game plummets due to so many little errors. First off, the game was honestly boring and I can only play this in small doses, the game moves along at a jerky snail pace and includes next to no action. I honestly didn’t know what I was supposed to do, we seemed to have little instructions what to do and this game lacked action, no weapons or anything, I found myself just walking around for the game trying to figure out where to go. I like the way you include battles with guards as this gives the game some action, but this leads me onto the bugs of the game. I was disappointed I can’t walk diagonally and I got stuck in between buildings a lot of the time, I entered a battle with a guard and he did nothing and we both just stood there and the game froze, either that or sometimes the fight sequence would come up for 5 seconds and then disappear. Bugs like this really need to be fixed, and the only thing I could really do is press enter in the game, this brought up a screen to save the game. Maybe I didn’t understand the point of the game, but if not we should be more informed of what to do and how to do it.
Overall, a poor RPG game that had the right idea but just fails to give the audience what they want – smooth game-play and action. I am sorry to be giving this such a negative review, but such little glitches within the game let it seriously down and this just diminishes the game’s limited action.

You have just been reviewed by
~T_C

Motumbis responds:

I know it has many glitches but you should read the author's comment before playing the game. it says the game is not finished and i just placed it here to see if people would like me to finish it, it also says the controls.

Needs a Lot More Work.

Finish the game first then post it again when its done, that way there wont be as many errors.

Another thing, good job on the story line i kinda like it.

But the game needs to be finish first before anyone is going to vote over 3 for it.
Even then, the overhead graphics idea was just a tad lame in my book.

Credits & Info

Views
11,071
Faves:
1
Votes
24
Score
2.63 / 5.00

Uploaded
Apr 4, 2005
10:48 PM EDT