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++++ Asking us to think about the 'health' of the paddle and dodge falling bricks - interesting.
++ Sounds are recognisably what they represent.
----- I hate the way the ball responds. Simply altering direction based on position on paddle just seems unnatural to me. I'd rather it was based on a combination of previous speed and the motion of the paddle. If position affects it, maybe curve the paddle, to try and illustrate that fact?
--- Often a row of grey bricks fell down together. Seems unfair.
---- Uninspiring level design.
---- Replaying previously completed levels.
!!!!!--- Both times I lost, it was because upon destruction of my paddle, I wasn't given new one.
Played twice, losing on level 3, then level 1, when the paddle broke and wasn't repaired.
I really like the idea, but feel it needs more honing.
Not fun at all yet and broken.
I sure do love to break the bricks!
Great control, and originality. Nice powerups, levels, the paddle idea and falling blocks was genius.
I played it all the way through and loved it.
Try adding bosses, better graphics and sound, pause button, and you will have a great game.
Thanks, there is a pause button(p) btw.
not bad game, pretty simple though.
I didnt like the fact of loosing the size of my paddle but that is one of the things about this game that make it unique and challenging....thanks
but my ball got stuck bouncing back and forth not moving.
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