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Sidescrolling Game Engine

rated 2.42 / 5 stars
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Credits & Info

Feb 10, 2005 | 10:54 PM EST

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Author Comments

Right / Left Arrow keys - Move left and right
Up Arrow - Enter Doors
Down Arrow - Hover in the air
Space - Jump
Controll / C - Jetpack Burst
Shift - Shoot (enimies / Grey brick thingies)
S - Slash with sword
v - ... slow down your char ( -20 chakra)
d - transform into and back from spikeball - drains chakra
h - Heal ninjutsu - 30 chakra to heals up to 10 Health



Rated 0.5 / 5 stars


What the hell. "Ninjutsu"? As in ninja ( and no doubt taken from Naruto ) techniques? Along with tutorial graphics (from that platformer tutorial and pathfinding tutorial, no idea what it's called but I can see you ripped from it) and sprites from games with no relevance (seriously, Zero with a "jetpack" swirl?).



Rated 3 / 5 stars

good idea

It was a good idea that woould have been more fun if it was excecuted better the graphics could have been much better and dont have such a confusing control scheme

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Rated 1.5 / 5 stars


those controlls r extremly confusing and hard to memorize

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TalosAT responds:

yup.... thats why in the new version theres upgraded controls- that are also customizable.. but it wont be out for awhile


Rated 3.5 / 5 stars


I'm so envious. I tried to make a platform engine as well, but yours was way better. What resources did you use!
I found the scrolling especially impressive.

TalosAT responds:

I just read a tutorial on the basics of tile system in flash..... thats the site... explains alot of methods for doing different things with tiles... thinking of trying an isometric game once im done with this one... :D (tell you one think.. somethings to get working right with scrolling was a pain..... (moving platforms espically))


Rated 3.5 / 5 stars

make a sequela

great game engine but improve the graphics it would be perfect. and I love the idea aninja with a jetpack lol !!

TalosAT responds:

Thanks ^^; ive changed the graphics to use Zero from Megaman for now.. as for the level design I dont really plan on updating that until I work more on the game engine.. ive got lots of ideas to put in it.. ^^;