It is Halloween, and what better time to release a game that features ghosts? You could call this a demo, but it is mostly the full game. There are a few bugs we are aware of(Blower Ghost, sound loops, power-ups), and will fix in the following weeks.
Arrow keys. Up arrow is up, down arrow is down, right arrow is right, and left arrow is left.
if you've ever played Fishy, this game plays like that. You can go to the Encyclopedia in the game and read about it, but pretty much avoid the big ghosts, eat the small ones. Each ghost is unique though, you have to go about killing other ghosts in different ways.
We started the development on the game way back in March, but it really didn't start rolling around until May or June. Me and Sekky would then work once a week on it, and it slowly started to take shape. Sekky has done an amazing job on the engine, and even though it is a little buggy, if you were to hear how it works you'd be just as amazed as I am.
Other than that, enjoy what you can about the game.