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Integral Adventures Ep II

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In Episode II, Integria spreads and they must find the power of Si to change it. This episode takes a more serious turn...

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Poorly planned

The idea -- video gaming meets integrals -- is fine, but it doesn't seem like you do anything with the concept. I like the new type of Materia spawning X's, but that was it. I might like it if you actually dealt with math. I might like it if it were actually a video game parody. As it stands, the text is extremely hard to read (this is unexcusable, given all the empty space you could've used), there's no animation, and the jokes fall flat. Is "Si" supposed to be a reference to something? Did I really just wait a few seconds for a character to return from a skate park? Was that supposed to be the joke -- that the ninja was at a skate park?

This series needs some major revision, both in terms of the plot and the style. But it's a good concept -- I hope you do make better use of it.

Needs some fixing

It was boring, honestly. It would have been fine if it was more original. And text was too small and passed too fast. I am sorry if I don't understand your "art", but I reckon you make characters move, and don't just capture almost everything from FF or something.


As shit as the number 1

Very bad

Not funny at all. I am not impressed by these equations, not at all. If you were passing as much time on them as you pass time on Flash you would understand them maybe. Just a simple question of choice.

Credits & Info

3.23 / 5.00

Oct 2, 2004
8:00 AM EDT