It's the ship from Asteroids...
but in a Lunar Lander game! Whee! #;-}>
Good stuff here. I like the huge game area... the super vectory graphics... the colour use... the velocity bar (very useful! And at first I thought it was kinda off because I could stop my vertical motion and it wouldn't quite hit 0, but I realised it was measuring sideways motion as well, so... great for making sure you're coming in for a soft-landing... or just for having fun and zooming around and watching the needle hit the roof. heh.)... and the fuel/lives/score/time counters as well.
I liked the change in maps and the landing pad getting smaller and so forth. Not the most challenging lunar lander game I've played (by far, really). But certainly a fun one, especially because of the graphical style. Oh, and I'm happy to see you can actually thrust your ship downwards. I've seen one game where if you turn upside down and hit the thrust, you move UPWARDS because the author didn't code full 360 degree thrust. Heh. None of that nonsense here and I'm glad for that. Great job!