Mud and Blood: Vietnam

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This game pitch you at the commands of an infantry platoon right in the midle of the viet nam war. This concept follows a RTS pattern (real time strategy). In this game you are commanding an infantry platoon and you will have to secure an old french bunker and hold it as long as you can against waves of viet congs while taking care of your men and logistic details.

The series mud and blood is there since long. I started it long ago with a World War 1 trench simulator back in the flash 4 days. The game was outrageously complex and brutal and scared most of my testers away.

So, I came with a new design later on, mainly to test some RTS algorithms I had in the back of my mind for a while. Mud and blood Vietnam includes a lot of nifty features. Its using a sound engine who's generating footsteps according to which surface is walked on, and it pans each sounds according to the location it should be heard. Mainly if a soldier fires a weapon and he is located to the right you will hear the shot in the right speaker. On the other hand, even if you can't see VCs sometimes, and if you listen carefully, you may hear from where they try to sneak in.

Amongst the crap load of functions in this game each single soldiers is unique, with 7 characteristics, ranks, and kills and name. Also, you can use the radio (if your radio man is still alive) to call air strikes, gunship support, reinforcements and ammo.

Tested and works well under xp.

note, i had to uber compress this babe to meet NG's size limit so if you like the game get the downloadable version; way better sounds, graffics and a score board. (www.urbanprophet.com)


Good game, but still have some bugs. For example i called chooper support and they said request accepted, but chooper didn't come. Then i called gunship support and they said request accepted again, and after few seconds gunship and chooper came. Chooper wasn't moving( it was bugged) and gunship killed some units and flew away. Chooper was standing bugged until end of game. But still i like the game.

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Its not really as successful as its younger sequels like Mud and Blood 2.
But all Urb is trying to do is make a real simulator what it was like back then with his games.

too complicated for me, it is not instantly clear what to do.

How do you move your men

I like Vietnam games, but...

This one didn't work too great. Versus the typical Mud and Blood games with small squad tactics for less than ten people, you had about twenty people. Then you took out all the interface and customization that made MnB fun, leaving the game with a lot to be desired.

Using individual mouse clicks on twenty units? It's just rather sadistic and tends to get in the way of effective squad tactics, especially when they're so bunched up. You spend the entire time getting your guys coordinated, and yet have no ability to even direct their fire, tell them to take cover, use grenades, use medics. It feels like playing a chess game with nothing but pawns.

There's another issue. Despite the fact that some are "green berets," some are "Navy SEALs" and standard infantry, they more or less do the same thing. There's no big ability or special difference that intuitively differentiates them. To top that off, you even gave them the same icon, so to see what unit something was, you had to click in, then mouse over the icon to see what it was. Wouldn't having a distinctive icon, or even making the unit itself distinct work a lot better?

The fire support was spotty because of a non-existent interface. Do I click for arty now, since my mouse didn't change? Crap, it said request denied. Wait, what does this chopper do when it flies in? I had the chopper sitting literally in front of five VC and it sat there, taking a shot or two every ten seconds that didn't really do much.

The manual is cryptic, you can't choose your troops, the movement is sluggish and you have no real control of the battle. It's clearly had some work in it, but nowhere near the Mud and Blood games, or at least it seems.

On the plus side, counting ammo, mood, having a sort of empathy system with the radio was really cool. The graphics weren't bad and the sound worked. The problem is, none of that was explained or utilized enough to make a difference.

If you do try the "simpler than MnB" formula again, all I can say is don't sacrifice too much. The interface is a huge concern for a game like this.

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Credits & Info

3.72 / 5.00

Aug 31, 2004
12:34 AM EDT
Strategy - Real-time (RTS)