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An original strategy game where you battle for the largest control of armies. Kind of like Othello, yet very different.

March 2, 2011 Update: Want to play this game on your iPhone, iPod Touch, or your Xbox 360? Now you can! Proximity 2 is the official sequel to Proximity, has many new features, and is now available on the App Store and on Xbox Live Indie Games. Find out more information at http://briancable.com/pro ximity-2/


u made me rage >_<

Based 99% luck


everytime i play ill be winning ... then all the sudden i wont get numbers higher then 5 and the computer will be get 15 or higher!!

simplicity at it's finest

I love the simple game-play mechanics that drive this game.

Some ideas for a improvement in v2.0:

-Much larger board size (choose up to 5 times current)
-More than 2 players (imagine an 8 player free for all)
-Irregular board shape (put holes in the board, put a chasm in the middle, or something else to break up the uniform playing field)
-Environmental hazards: a storm cloud that randomly wanders the board and subtracts 1 from the tile it's over, or maybe a very small chance a volcanoe will erupt destroying a playable hex and causing fallout damage to tiles around it.

Overall an excellent game concept. could be a gigantic hit with some extras thrown in.

Great puzzle game

Brilliant! I would rate this game up there with Tetris as one of the all time classic puzzle games. I've come back to this game from time to time for over three years now, whereas I don't think any other game on Newgrounds has kept me interested for more than a week.

My only possible suggestions would be some updated graphics and an online multiplayer mode.

As for the the method in which the tiles are drawn, I wrote down all the tiles drawn in a game and there was a difference of 18 points in my favour (what can I say? I've WAY too much time on my hands).

Very entertaining

The game is very entertaining and a great puzzle game. 9/10

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Credits & Info

4.18 / 5.00

Jul 27, 2004
7:34 AM EDT
Puzzles - Other
  • Daily 3rd Place July 28, 2004