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Balloon Duel

rated 4.17 / 5 stars
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Credits & Info

Jun 24, 2004 | 12:55 AM EDT
  • Weekly Users' Choice June 29, 2004
  • Review Crew Pick June 29, 2004
  • Daily Feature June 25, 2004

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Author Comments

Balloon Duel was based off the 1984 NES game Balloon Fight, though I've taken some features out and introduced new ones.

Please be aware that this game was designed to be highly customizable. You can change the appearance of your character and even specify mp3's to be played from your harddrive. To enjoy these features, all you need is patience.

I'm also aware that the game can run rather slowly. In the options menu you can change screen size and reduce background animations to speed things up if necessary. Also, before you do any dueling, I seriously recommend you go to the Practice section. I've set up a tutorial there for first time players.

In case you were wondering, Balloon Duel has a below-average file size because it holds no music of it's own - all songs are played directly from your harddrive. Also, this was made with Flash 7, so the action script may not work with earlier versions. And the quit button uses Javascript. Well, that's it! Enjoy!
EDIT: Apparently now Flash's security protocol says I can't do that. Sadly, that means no music will work.

Q1) Why don't you have your own music in there?
A1) To cut down on file size, mainly. But yeah, that's a good point. Next time I'll include default tracks.

Q2) Why'd you get rid of the platforms?! They was awesome.
A2) Yeah, they were! But can you imagine programming an A.I. to plot a path around the platforms to get to you without putting itself in a bad position? It worked well in the NES 'cause they more like flew around aimlessly.

Q3) Dude, you should make this an online multiplayer game!
A3) Two problems: Having grown up with dial-up connection, my internet know-how is crippling. The other: I'm not sure how to keep the game syncronized on two computers with different speeds. How do those commercial games do it?!

If you want to play this off of harddrive, you can ah...that is, here's the URL to the .swf file:

If you're any good with the internet, you'll know how to use that.

*Version history can be found by clicking on the version in the lower right of the startup screen.



Rated 4 / 5 stars

Very Nice

You almost went too far with interface toys, but nice work, all the same.

However, there's still a little room for improvement with the physics. You have gravity working well, but there's no inertia, and worse yet, no friction. When I first started in tutorials, I got my little character zinging across the screen from right to left at an incredible speed, and he didn't seem inclined to stop.

It also would make sense if you could cause your charater to drift very slightly to the left or the right with the arrow keys even if you aren't flapping your arms.

Ceautiful work with the ActionScript in this piece. I never played with the .mp3's, but I presume that you are implementing the NetStream object. Frankly, I was surprised that you can set a local path from inside the plug-in, given how rigourous the sanboxing is in Flash.

Nice work with the shared Object component as well. Your ActionScripting skills are top notch. I say this as someone who makes his living building Flash apps.

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Rated 5 / 5 stars

You've done it again

I hope you're happy. I'm completely addicted to this game. It just rocks far too much. Cheers.


Rated 5 / 5 stars

Great game!

I cant say much more than that...

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Rated 4 / 5 stars

You get my 100th review ;)

This game was really well put together. Some rather advanced features like complete character customization and profile saving. Lots of options, which I enjoy. The gameplay was a slight downfall. It didn't seem nearly as depthy as the rest of the game, and there were a few serious bugs. However, good sound, presentation, reasonably original, so I like it.


Rated 5 / 5 stars


That was awesome! You'll probably get a prize!

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