Ok
Well i like the set-up, with the audio and all, but the audio was not as clear as i would have thaught, good options though I think some additions to this would improve onto it anyways notbad
~X~
Hi it's me again. More ActionScript magic with another conceptual demo, this time involving the raytracing process behind such classics as "Wolfenstein 3D". At least the basics of it, anyway...
CAUTION: Do not play this game if you are running on a slow low-end computer! I'M SERIOUS! If you do, and you complain to me that it causes your Flash player/Web browser to slow down, etc. I will simply reply that YOU WERE WARNED! I'm sorry but ActionScript doesn't seem to be efficient enough for this kind of stunt...
Ok
Well i like the set-up, with the audio and all, but the audio was not as clear as i would have thaught, good options though I think some additions to this would improve onto it anyways notbad
~X~
The basic 3D effect graphics have potential for more than this demo. The Sounds could be sharper and easier to understand.
Decent 3D elements in this one
There's a leak in the ray tracing
There's a leak where the data goes:
[0,0,0]
[0,1,1]
[1,0,0]
Try reducing the interval for testing the points along the ray.
Well consider at the time I wrote this the typical 1GHz Duron XP machine could barely run what I submitted here, much less anything with a finer interval. So, rather than have NG users yell at me "OMG UR FLASH HUNG MY BROWSER BLAM" I made the interval wide. Also consider that ActionScript 3.0 didn't exist at the time and the only way to get this working was to get Flash 6 to do many many LineTo/MoveTo operations.
This was also submitted before I had written a more efficient implementation that used block boundary testing rather than a fixed interval. Unfortunately I never submitted it because I got distracted by other projects.
What?
Where's the hitler cameo? No stars, 0/5