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rated 3.44 / 5 stars
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Credits & Info

Mar 13, 2004 | 1:17 AM EST
  • Daily 5th Place March 14, 2004

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Author Comments

Doomo! Read the instructions or you'll fuck up! In this game, pilot the only red particle against a myriad of hellbent gray and yellow particles! Submit your scores worldwide by downloading the home edition (linked in the game menu). I got very good at this in making it, so I'm not going to try at highscores until some other people get good.

Process -
- This game arose from an attempt to recreate Asteroids. I began with a number of gray particles zooming toward a user-controlled red one. I thought I might add the ability to shoot down the other particles. The ordinary particles got boring, so I added sentient ones to follow the user rather than fly offscreen. I also decided to make versions of these that actually shot at the user. I figured these could be organized in twenty-second waves. The whole thing, of course, needed a scoring system, and why not project scores worldwide? I thought a major enemy would be cool, so I made a huge yellow particle with heavy firepower. The whole time, I stuggled with optimization and I was able to keep it under five hundred kilobytes. All acounted, I began work on this about a month ago (although the entire gameplay system was finished in ten days).

Tips -
- Enemies don't come at you from the bottom border
- You can go backwards and press yourself against a wall to play defensively
- Drifters do not turn; they only aim at you when they are spawned
- Smashers can be rounded into a small group and taken out if you can get a bead
- Shooters should be dealt with offensively; if you let up, you will get hammered
- The multiparticle takes forty hits to defeat; its explosion will kill you on contact

Bugs -
- Occasionally, an enemy will appear in the top-left corner; when you fire, your bullet spends one frame there, so they will cancel each other out, and you won't be firing anything. Solution: fire again
- Sometimes, one shooter will have the tendency to do all the firing, while the others mill about. This isn't actually a bug, it's a natural part of their programming. The unnatural part is that this itchy trigger-fingered particle sometimes becomes invincible. I cannot for my left nut figure out why this happens. Even stranger is that this one DOES die once another has been shot. Solution: shoot everything else and pray for safety
- Biggest bug: The boss has a slight tendency to 'go bananas' (as my psychiatrist describes it) when you pause during its round, especially as it is exploding. Solution: avoid pausing during the boss round
- The pause screen's sliders sometimes get disabled and transparent copies appear behind them. Don't ask me how or why. Solution: don't fuck with the sliders too much

Notify me of any other problems, and have fun!



Rated 2.5 / 5 stars


This was a fun game but it got too hard after a while which made it feel as if it wasn't worth it, the controls were nice and I liked the catchy music but it got too hard, you should help tone it down and not make enemies stay on top of you so its not too hard



Rated 0 / 5 stars


I hate that mode of move urself!!! IS TOO HARD!!! WHY WONT MAKE IT MOVE WITH THE MOUSE!?


Rated 3 / 5 stars

((( DECENT )))

Ha that was fun, i could play this all day, very addictive, not laggy, it shoots at a good speed, could make the backround change though instead of just the white, nice game though, very entertaining...



Rated 5 / 5 stars

no comment

that ruled


Rated 3 / 5 stars

This game reminds me of...

Mr.X - Could you fill my mouth with nachos while i play?
Mrs.Y - Why don't you just quit playing and eat your nachos..
Mr.X - Try telling that to those evil rocks...

-Quoted from the simpsons ( I don't remember them perfectly..)

I didn't like the game, but since Homer loves it, then so do I!!

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